Mercurial > fife-parpg
view ext/guichan-0.8.1/examples/widgets.hpp @ 14:3a7f83ccbc28
* Modified map layers so the player character should be able to walk diagonally now as well
* However he does not! looks like a pather issue
author | mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sun, 06 Jul 2008 22:03:52 +0000 |
parents | 4a0efb7baf70 |
children |
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/** * Code to populate a global Gui object with all the widgets * of Guichan. */ namespace widgets { gcn::ImageFont* font; gcn::Container* top; gcn::Label* label; gcn::Icon* icon; gcn::Button* button; gcn::TextField* textField; gcn::TextBox* textBox; gcn::ScrollArea* textBoxScrollArea; gcn::ListBox* listBox; gcn::DropDown* dropDown; gcn::CheckBox* checkBox1; gcn::CheckBox* checkBox2; gcn::RadioButton* radioButton1; gcn::RadioButton* radioButton2; gcn::RadioButton* radioButton3; gcn::Slider* slider; gcn::Image *image; gcn::Window *window; gcn::Image *darkbitsImage; gcn::Icon* darkbitsIcon; gcn::TabbedArea* tabbedArea; gcn::Button* tabOneButton; gcn::CheckBox* tabTwoCheckBox; /* * List boxes and drop downs need an instance of a list model * in order to display a list. */ class DemoListModel : public gcn::ListModel { public: int getNumberOfElements() { return 5; } std::string getElementAt(int i) { switch(i) { case 0: return std::string("zero"); case 1: return std::string("one"); case 2: return std::string("two"); case 3: return std::string("three"); case 4: return std::string("four"); default: // Just to keep warnings away return std::string(""); } } }; DemoListModel demoListModel; /** * Initialises the widgets example by populating the global Gui * object. */ void init() { // We first create a container to be used as the top widget. // The top widget in Guichan can be any kind of widget, but // in order to make the Gui contain more than one widget we // make the top widget a container. top = new gcn::Container(); // We set the dimension of the top container to match the screen. top->setDimension(gcn::Rectangle(0, 0, 640, 480)); // Finally we pass the top widget to the Gui object. globals::gui->setTop(top); // Now we load the font used in this example. font = new gcn::ImageFont("fixedfont.bmp", " abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789"); // Widgets may have a global font so we don't need to pass the // font object to every created widget. The global font is static. gcn::Widget::setGlobalFont(font); // Now we create the widgets label = new gcn::Label("Label"); image = gcn::Image::load("gui-chan.bmp"); icon = new gcn::Icon(image); button = new gcn::Button("Button"); textField = new gcn::TextField("Text field"); textBox = new gcn::TextBox("Multiline\nText box"); textBoxScrollArea = new gcn::ScrollArea(textBox); textBoxScrollArea->setWidth(200); textBoxScrollArea->setHeight(100); textBoxScrollArea->setFrameSize(1); listBox = new gcn::ListBox(&demoListModel); listBox->setFrameSize(1); dropDown = new gcn::DropDown(&demoListModel); checkBox1 = new gcn::CheckBox("Checkbox 1"); checkBox2 = new gcn::CheckBox("Checkbox 2"); radioButton1 = new gcn::RadioButton("RadioButton 1", "radiogroup", true); radioButton2 = new gcn::RadioButton("RadioButton 2", "radiogroup"); radioButton3 = new gcn::RadioButton("RadioButton 3", "radiogroup"); slider = new gcn::Slider(0, 10); slider->setSize(100, 10); window = new gcn::Window("I am a window Drag me"); window->setBaseColor(gcn::Color(255, 150, 200, 190)); darkbitsImage = gcn::Image::load("darkbitslogo_by_haiko.bmp"); darkbitsIcon = new gcn::Icon(darkbitsImage); window->add(darkbitsIcon); window->resizeToContent(); tabbedArea = new gcn::TabbedArea(); tabbedArea->setSize(200, 100); tabOneButton = new gcn::Button("A button in tab 1"); tabbedArea->addTab("Tab 1", tabOneButton); tabTwoCheckBox = new gcn::CheckBox("A check box in tab 2"); tabbedArea->addTab("Tab 2", tabTwoCheckBox); // Now it's time to add the widgets to the top container // so they will be conected to the GUI. top->add(label, 10, 10); top->add(icon, 10, 30); top->add(button, 200, 10); top->add(textField, 250, 10); top->add(textBoxScrollArea, 200, 50); top->add(listBox, 200, 200); top->add(dropDown, 500, 10); top->add(checkBox1, 500, 130); top->add(checkBox2, 500, 150); top->add(radioButton1, 500, 200); top->add(radioButton2, 500, 220); top->add(radioButton3, 500, 240); top->add(slider, 500, 300); top->add(window, 50, 350); top->add(tabbedArea, 400, 350); } /** * Halts the widgets example. */ void halt() { delete font; delete top; delete label; delete icon; delete button; delete textField; delete textBox; delete textBoxScrollArea; delete listBox; delete dropDown; delete checkBox1; delete checkBox2; delete radioButton1; delete radioButton2; delete radioButton3; delete slider; delete window; delete darkbitsIcon; delete darkbitsImage; delete tabbedArea; delete tabOneButton; delete tabTwoCheckBox; } }