Mercurial > fife-parpg
view ext/guichan-0.8.1/examples/openlayerwidgets.cpp @ 14:3a7f83ccbc28
* Modified map layers so the player character should be able to walk diagonally now as well
* However he does not! looks like a pather issue
author | mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sun, 06 Jul 2008 22:03:52 +0000 |
parents | 4a0efb7baf70 |
children |
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/** * This is an example that shows of the widgets present in * Guichan. The example uses the OpenLayer back end. */ #include <guichan.hpp> #include <iostream> // Here we store a global Gui object. We make it global // so it's easily accessable. Of course, global variables // should normally be avioded when it comes to OOP, but // this examples it not an example that shows how to make a // good and clean C++ application but merely an example // that shows how to use Guichan. namespace globals { gcn::Gui* gui; } // Include code to set up an OpenLayer application with Guichan. // The openlayer.hpp file is responsible for creating and deleting // the global Gui object. #include "openlayer.hpp" // Include code to set up a Guichan GUI with all the widgets // of Guichan. The code populates the global Gui object. #include "widgets.hpp" int main(int argc, char **argv) { try { openlayer::init(); widgets::init(); openlayer::run(); widgets::halt(); openlayer::halt(); } // Catch all Guichan exceptions. catch (gcn::Exception e) { std::cerr << e.getMessage() << std::endl; return 1; } // Catch all Std exceptions. catch (std::exception e) { std::cerr << "Std exception: " << e.what() << std::endl; return 1; } // Catch all unknown exceptions. catch (...) { std::cerr << "Unknown exception" << std::endl; return 1; } return 0; }