view ext/guichan-0.8.1/examples/openglallegroaction.cpp @ 14:3a7f83ccbc28

* Modified map layers so the player character should be able to walk diagonally now as well * However he does not! looks like a pather issue
author mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
date Sun, 06 Jul 2008 22:03:52 +0000
parents 4a0efb7baf70
children
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/**
 * This is an example that demonstrates how to use actions
 * in Guichan. The example uses the OpenGL back end and the
 * Allegro back end.
 */

#include <guichan.hpp>
#include <iostream>

// Here we store a global Gui object.  We make it global
// so it's easily accessable. Of course, global variables
// should normally be avioded when it comes to OOP, but
// this examples is not an example that shows how to make a 
// good and clean C++ application but merely an example
// that shows how to use Guichan.
namespace globals
{
    gcn::Gui* gui;
}

// Include code to set up an OpenGL and Allegro application with Guichan.
// The openglallegro.hpp file is responsible for creating and deleting
// the global Gui object.
#include "openglallegro.hpp"
// Include code to set up a Guichan GUI that demonstrates how
// to use actions in Guichan. The code populates the global Gui object.
#include "action.hpp"

int main(int argc, char **argv)
{
    try
    {
        openglallegro::init();
        action::init();
        openglallegro::run();
        action::halt();
        openglallegro::halt();
    }
    /*
     * Catch all Guichan exceptions
     */
    catch (gcn::Exception e)
    {
        std::cerr << e.getMessage() << std::endl;
        return 1;
    }
    /*
     * Catch all Std exceptions
     */
    catch (std::exception e)
    {
        std::cerr << "Std exception: " << e.what() << std::endl;
        return 1;
    }
    /*
     * Catch all Unknown exceptions
     */
    catch (...)
    {
        std::cerr << "Unknown exception" << std::endl;
        return 1;
    }

    return 0;
}
END_OF_MAIN()