Mercurial > fife-parpg
view ext/guichan-0.8.1/examples/helloworld.hpp @ 14:3a7f83ccbc28
* Modified map layers so the player character should be able to walk diagonally now as well
* However he does not! looks like a pather issue
author | mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sun, 06 Jul 2008 22:03:52 +0000 |
parents | 4a0efb7baf70 |
children |
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/** * Code to populate a global Gui object with a simple * Hello World example. */ namespace helloworld { gcn::Container* top; gcn::ImageFont* font; gcn::Label* label; /** * Initialises the Hello World example by populating the global Gui * object. */ void init() { // We first create a container to be used as the top widget. // The top widget in Guichan can be any kind of widget, but // in order to make the Gui contain more than one widget we // make the top widget a container. top = new gcn::Container(); // We set the dimension of the top container to match the screen. top->setDimension(gcn::Rectangle(0, 0, 640, 480)); // Finally we pass the top widget to the Gui object. globals::gui->setTop(top); // Now we load the font used in this example. font = new gcn::ImageFont("fixedfont.bmp", " abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789"); // Widgets may have a global font so we don't need to pass the // font object to every created widget. The global font is static. gcn::Widget::setGlobalFont(font); // Now we create a label with the text "Hello World". label = new gcn::Label("Hello World"); // We give the label a position. label->setPosition(280, 220); // And finally we add the label to the top container. top->add(label); } /** * Halts the Hello World example. */ void halt() { delete label; delete font; delete top; } }