Mercurial > fife-parpg
view ext/guichan-0.8.1/examples/action.hpp @ 14:3a7f83ccbc28
* Modified map layers so the player character should be able to walk diagonally now as well
* However he does not! looks like a pather issue
author | mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sun, 06 Jul 2008 22:03:52 +0000 |
parents | 4a0efb7baf70 |
children |
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/** * Code to populate a global Gui object with an example of how to * use actions in Guichan. */ #include <guichan.hpp> #include <iostream> #include <sstream> namespace action { gcn::Container* top; gcn::ImageFont* font; gcn::Button* button1; gcn::Button* button2; gcn::Label* label1; gcn::Label* label2; int clickCountButton1 = 0; // Holds clicks for button1 int clickCountButton2 = 0; // Holds clicks for button2 /* * To be able to recieve actions we must have a class inheriting from * ActionListener and implementing the action function. * When an action is generated in a Widget (i.e when a button is clicked) * that widget calls the action function for all its action listeners. * Below we make a class to be able to recieve our buttons actions. */ class ButtonActionListener : public gcn::ActionListener { public: // Implement the action function in ActionListener to recieve actions // The eventId tells us which widget called the action function. void action(const gcn::ActionEvent& actionEvent) { std::string str; std::ostringstream os(str); // Here we use the widget pointer to check which widget the action // originated from. if (actionEvent.getSource() == button1) { clickCountButton1++; os << "Button1 clicks " << clickCountButton1; // Change the caption to show number of clicks label1->setCaption(os.str()); // Adjust the label to fit the new caption label1->adjustSize(); } // Here we use the event id in order to check what action occured. else if (actionEvent.getId() == "button2") { clickCountButton2++; os << "Button2 clicks " << clickCountButton2; // Change the caption to show number of clicks label2->setCaption(os.str()); // Adjust the label to fit the new caption label2->adjustSize(); } } }; ButtonActionListener* buttonActionListener; // A pointer to the above class /** * Initialises the widgets example by populating the global Gui * object. */ void init() { // We first create a container to be used as the top widget. // The top widget in Guichan can be any kind of widget, but // in order to make the Gui contain more than one widget we // make the top widget a container. top = new gcn::Container(); // We set the dimension of the top container to match the screen. top->setDimension(gcn::Rectangle(0, 0, 640, 480)); // Finally we pass the top widget to the Gui object. globals::gui->setTop(top); // Now we load the font used in this example. font = new gcn::ImageFont("fixedfont.bmp", " abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789"); // Widgets may have a global font so we don't need to pass the // font object to every created widget. The global font is static. gcn::Widget::setGlobalFont(font); // Now we create the buttons. button1 = new gcn::Button("Button 1"); button2 = new gcn::Button("Button 2"); button1->setPosition(120, 230); button2->setPosition(420, 230); // We add the buttons to the top container. top->add(button1); top->add(button2); // Now we create the labels. label1 = new gcn::Label("Button1 clicks 0"); label2 = new gcn::Label("Button2 clicks 0"); label1->setPosition(100, 200); label2->setPosition(400, 200); // We add the labels to the top container. top->add(label1); top->add(label2); // Now we set the button's action event ids. button1->setActionEventId("button1"); button2->setActionEventId("button2"); // We make an instance of the ButtonActionListener. buttonActionListener = new ButtonActionListener(); // And add the ButtonActionListener as an action listener of the buttons. button1->addActionListener(buttonActionListener); button2->addActionListener(buttonActionListener); } /** * Halts the action example. */ void halt() { delete buttonActionListener; delete label1; delete label2; delete button1; delete button2; delete font; delete top; } }