Mercurial > fife-parpg
view engine/core/view/renderers/floatingtextrenderer.i @ 14:3a7f83ccbc28
* Modified map layers so the player character should be able to walk diagonally now as well
* However he does not! looks like a pather issue
author | mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sun, 06 Jul 2008 22:03:52 +0000 |
parents | 4a0efb7baf70 |
children | 90005975cdbb |
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%module fife %{ #include "view/renderers/floatingtextrenderer.h" %} namespace FIFE { class RenderBackend; class AbstractFont; class FloatingTextRenderer: public RendererBase { public: virtual ~FloatingTextRenderer(); void changeDefaultFont(AbstractFont* font); static FloatingTextRenderer* getInstance(IRendererContainer* cnt); private: FloatingTextRenderer(RenderBackend* renderbackend, int position, AbstractFont* font); }; }