view clients/rio_de_hola/maps/testmap3.xml @ 14:3a7f83ccbc28

* Modified map layers so the player character should be able to walk diagonally now as well * However he does not! looks like a pather issue
author mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
date Sun, 06 Jul 2008 22:03:52 +0000
parents 427bb0de3e29
children
line wrap: on
line source

<?xml version="1.0" encoding="ascii"?>
<map id="myMap" format="1.0">
	<import dir="../objects/agents/beekeeper"></import>
	<import file="../objects/ground/water/object.xml"></import>
	<import file="../objects/ground/sands/01/object.xml"></import>
	<import file="../objects/ground/beach/03/object.xml"></import>
	<import file="../objects/items/coins/object.xml"></import>
	<import file="../objects/items/coins/inventory/object.xml"></import>
	<import file="../objects/items/flask/object.xml"></import>
	<import file="../objects/items/matchbox/object.xml"></import>
	<import file="../objects/items/matchbox/inventory/object.xml"></import>
	<import file="../objects/ground/beach/01/object.xml"></import>
	<import file="../objects/ground/beach/02/object.xml"></import>
	<import file="../objects/agents/boy/object.xml"></import>
	<import file="../objects/agents/girl/object.xml"></import>
	<layer grid_type="square" id="TechdemoMapTileLayer" x_scale="1.0" pathing="cell_edges_only" y_scale="1.0" rotation="0.0" x_offset="0.0" y_offset="0.0">
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		</instances>
	</layer>
	<layer grid_type="square" id="TechdemoMapGroundObjectLayer" x_scale="1.0" pathing="cell_edges_only" y_scale="1.0" rotation="0.0" x_offset="0.0" y_offset="0.0">
		<instances>
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		</instances>
	</layer>
	<camera tilt="-42.0" viewport="0,0,1024,768" id="main" ref_layer_id="TechdemoMapTileLayer" ref_cell_height="96" rotation="45.0" ref_cell_width="128" zoom="0.676839362029">
	</camera>
	<camera tilt="-42.0" viewport="10,10,400,250" id="small" ref_layer_id="TechdemoMapTileLayer" ref_cell_height="96" rotation="45.0" ref_cell_width="128" zoom="1.0">
	</camera>
</map>