view engine/core/audio/soundmanager.i @ 440:3a6441d9e01c

The demos and editor now look for a local copy of FIFE before trying to import the installed version of FIFE. This is to ease development and not force developers to install FIFE every time they make changes to core and/or the extensions. fixes[t:453]
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Tue, 02 Mar 2010 15:05:30 +0000
parents 90005975cdbb
children fc5a781adf2a
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/***************************************************************************
 *   Copyright (C) 2005-2008 by the FIFE team                              *
 *   http://www.fifengine.de                                               *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/

%module soundmanager
%{
#include "audio/soundmanager.h"
#include "audio/soundclippool.h"
%}

%include "util/resource/resource.i"

namespace FIFE {
	class SoundClip;

	class SoundClipPool: public Pool {
	public:
		virtual ~SoundClipPool();
		inline SoundClip& getSoundClip(unsigned int index);
	private:
		SoundClipPool();
	};

	class SoundManager {
		public:
			SoundManager(SoundClipPool*);
			~SoundManager();
	
			void init();
			
			SoundEmitter* createEmitter();
			SoundEmitter* getEmitter(unsigned int emitterid);
			void releaseEmitter(unsigned int emitterid);
			
			ALCcontext* getContext();
			
			void setVolume(float vol);
			void mute();
			void unmute();
			
			void setListenerPosition(float x, float y, float z);
			void setListenerOrientation(float x, float y, float z);
	};
}