Mercurial > fife-parpg
view demos/rio_de_hola/settings-dist.xml @ 440:3a6441d9e01c
The demos and editor now look for a local copy of FIFE before trying to import the installed version of FIFE. This is to ease development and not force developers to install FIFE every time they make changes to core and/or the extensions. fixes[t:453]
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Tue, 02 Mar 2010 15:05:30 +0000 |
parents | 64738befdf3b |
children | 3dff106b945b |
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<Settings> <FullScreen> 0 </FullScreen> <PlaySounds> 1 </PlaySounds> <RenderBackend> OpenGL </RenderBackend> <ScreenWidth> 1024 </ScreenWidth> <ScreenHeight> 768 </ScreenHeight> <BitsPerPixel> 0 </BitsPerPixel> <InitialVolume> 5.0 </InitialVolume> <SDLRemoveFakeAlpha> 1 </SDLRemoveFakeAlpha> <WindowTitle> FIFE - Rio de hola </WindowTitle> <WindowIcon>gui/icons/boy.png</WindowIcon> <MapFile> maps/shrine.xml </MapFile> <Font> fonts/FreeSans.ttf </Font> <FontGlyphs> abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789.,!?-+/():;%&`'*#=[]\"</FontGlyphs> <LogModules> controller </LogModules> <PychanDebug> False </PychanDebug> <LogToPrompt> 1 </LogToPrompt> <LogToFile> 0 </LogToFile> <UsePsyco> False </UsePsyco> <ProfilingOn> False </ProfilingOn> <ImageChunkSize> 256 </ImageChunkSize> <CoordinateLayerName> TechdemoMapTileLayer </CoordinateLayerName> <QuadTreeLayerName> <!--TechdemoMapObjectLayer--> </QuadTreeLayerName> <heroTexts> I wonder when the guys will \n get this world ready for me ; Bring it on baby, \n I'm ready for action! ; humm di dum.... </heroTexts> <girlTexts> Why I am running? Haven't you heard \n that the bees are coming?! ; Heeelp!!! The bees are going to get us! </girlTexts> <beekeeperTexts> Some idiot has grown mutated bees around here ; Want to take a look at my farm? ; Did you know that I actually cannot do anything \n else than stand still and greet everybody? </beekeeperTexts> <!-- Test Settings --> <TestCameraPlacement> 0 </TestCameraPlacement> <TestRotationLayerName> TechdemoMapObjectLayer <!-- TechdemoMapTileLayer --> </TestRotationLayerName> <TestAgentSpeed> 0.5 </TestAgentSpeed> </Settings>