Mercurial > fife-parpg
view engine/core/audio/sounddecoder.h @ 239:3804348fe3fb
Removed some weird stubs.
Correctly set resource location.
Note that the resource location on the ResourceClass seems to be of questionable utility anyway.
author | phoku@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Tue, 24 Mar 2009 16:32:08 +0000 |
parents | 90005975cdbb |
children | 64738befdf3b |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_SOUNDDECODER_H #define FIFE_SOUNDDECODER_H // Standard C++ library includes // Platform specific includes // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "soundconfig.h" #include "fife_openal.h" namespace FIFE { class SoundDecoder { public: virtual ~SoundDecoder() {} /** Returns the decoded length of the file in bytes */ virtual unsigned long getDecodedLength() = 0; /** A stream or not? * * The decision if we decode the whole audio file in one buffer or use a * kind of streaming depends on the value of MAX_KEEP_IN_MEM from * soundconfig.h * * @return Return true for a streaming decoder, false if the sound is * decoded in one buffer */ bool needsStreaming() { return getDecodedLength() > MAX_KEEP_IN_MEM; } /** Sets the current position in the file (in bytes) * * @return 0 (False), if the positioning was successful */ virtual bool setCursor(unsigned long pos) = 0; /** Request the decoding of the next part of the stream. * * @param length The length of the decoded part * @return 0 (False), if decoding was successful */ virtual bool decode(unsigned long length) = 0; /** Returns the next decoded buffer. * * The length of the buffer is returned by getBufferSize(). */ virtual void *getBuffer() = 0; /** Returns the byte-size of the buffer returned by getBuffer(). */ virtual unsigned long getBufferSize() = 0; /** Releases the buffer returned by getBuffer() */ virtual void releaseBuffer() = 0; /** Tests if the audio data is stereo data or mono. * * @return Returns true if the audio data is stereo, false if mono. */ bool isStereo() { return m_isstereo; } /** Returns the openAL-Format of the audio file */ ALenum getALFormat() { if (m_isstereo) { return m_is8bit ? AL_FORMAT_STEREO8 : AL_FORMAT_STEREO16; } else { return m_is8bit ? AL_FORMAT_MONO8 : AL_FORMAT_MONO16; } } /** Returns the bit resolution */ short getBitResolution() { return m_is8bit ? 8 : 16; } /** Returns the sample rate */ unsigned long getSampleRate() { return m_samplerate; } protected: bool m_isstereo; bool m_is8bit; unsigned long m_samplerate; }; } #endif