Mercurial > fife-parpg
view engine/core/view/renderers/genericrenderer.cpp @ 591:378b588216d6
* Improved addTransparentArea(). Now you can set a list with namespaces.
author | helios2000@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 13 Aug 2010 20:28:52 +0000 |
parents | a2dde16ddc62 |
children | e3140f01749d |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ // Standard C++ library includes // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "video/renderbackend.h" #include "video/imagepool.h" #include "video/animation.h" #include "video/animationpool.h" #include "video/fonts/abstractfont.h" #include "video/image.h" #include "util/math/fife_math.h" #include "util/log/logger.h" #include "util/time/timemanager.h" #include "model/metamodel/grids/cellgrid.h" #include "model/metamodel/timeprovider.h" #include "model/structures/instance.h" #include "model/structures/layer.h" #include "model/structures/location.h" #include "view/camera.h" #include "genericrenderer.h" namespace FIFE { static Logger _log(LM_VIEWVIEW); GenericRendererNode::GenericRendererNode(Instance* attached_instance, const Location &relative_location, Layer* relative_layer, const Point &relative_point): m_instance(attached_instance), m_location(relative_location), m_layer(relative_layer), m_point(relative_point) { } GenericRendererNode::GenericRendererNode(Instance* attached_instance, const Location &relative_location, const Point &relative_point): m_instance(attached_instance), m_location(relative_location), m_layer(NULL), m_point(relative_point) { } GenericRendererNode::GenericRendererNode(Instance* attached_instance, Layer* relative_layer, const Point &relative_point): m_instance(attached_instance), m_location(NULL), m_layer(relative_layer), m_point(relative_point) { } GenericRendererNode::GenericRendererNode(Instance* attached_instance, const Point &relative_point): m_instance(attached_instance), m_location(NULL), m_layer(NULL), m_point(relative_point) { } GenericRendererNode::GenericRendererNode(const Location &attached_location, Layer* relative_layer, const Point &relative_point): m_instance(NULL), m_location(attached_location), m_layer(relative_layer), m_point(relative_point) { } GenericRendererNode::GenericRendererNode(const Location &attached_location, const Point &relative_point): m_instance(NULL), m_location(attached_location), m_layer(NULL), m_point(relative_point) { } GenericRendererNode::GenericRendererNode(Layer* attached_layer, const Point &relative_point): m_instance(NULL), m_location(NULL), m_layer(attached_layer), m_point(relative_point) { } GenericRendererNode::GenericRendererNode(const Point &attached_point): m_instance(NULL), m_location(NULL), m_layer(NULL), m_point(attached_point) { } GenericRendererNode::~GenericRendererNode() { } void GenericRendererNode::setAttached(Instance* attached_instance, const Location &relative_location, const Point &relative_point) { m_instance = attached_instance; m_location = relative_location; m_point = relative_point; } void GenericRendererNode::setAttached(Instance* attached_instance, const Location &relative_location) { m_instance = attached_instance; m_location = relative_location; } void GenericRendererNode::setAttached(Instance* attached_instance, const Point &relative_point) { m_instance = attached_instance; m_point = relative_point; } void GenericRendererNode::setAttached(Instance* attached_instance) { m_instance = attached_instance; } void GenericRendererNode::setAttached(const Location &attached_location, const Point &relative_point) { m_instance = NULL; m_location = attached_location; m_point = relative_point; } void GenericRendererNode::setAttached(const Location &attached_location) { m_instance = NULL; m_location = attached_location; } void GenericRendererNode::setAttached(Layer* attached_layer) { m_layer = attached_layer; } void GenericRendererNode::setAttached(const Point &attached_point) { m_instance = NULL; m_location = NULL; m_point = attached_point; } void GenericRendererNode::setRelative(const Location &relative_location) { if(m_instance == NULL) { throw NotSupported("No instance attached."); } m_location = relative_location; } void GenericRendererNode::setRelative(const Location &relative_location, Point relative_point) { if(m_instance == NULL) { throw NotSupported("No instance attached."); } m_location = relative_location; m_point = relative_point; } void GenericRendererNode::setRelative(const Point &relative_point) { if(m_instance == NULL || m_location == NULL) { throw NotSupported("No instance or location attached."); } m_point = relative_point; } Instance* GenericRendererNode::getAttachedInstance() { if(m_instance == NULL) { throw NotSupported("No instance attached."); } return m_instance; } Location GenericRendererNode::getAttachedLocation() { if(m_instance != NULL || m_location == NULL) { throw NotSupported("No location attached."); } return m_location; } Layer* GenericRendererNode::getAttachedLayer() { if(m_layer == NULL) { throw NotSupported("No layer attached."); } return m_layer; } Point GenericRendererNode::getAttachedPoint() { if(m_instance != NULL || m_location != NULL) { throw NotSupported("No point attached."); } return m_point; } Location GenericRendererNode::getOffsetLocation() { if(m_instance == NULL || m_location == NULL) { throw NotSupported("No location as offset used."); } return m_location; } Point GenericRendererNode::getOffsetPoint() { if(m_instance == NULL && m_location == NULL) { throw NotSupported("No point as offset used."); } return m_point; } Instance* GenericRendererNode::getInstance() { return m_instance; } Location GenericRendererNode::getLocation() { return m_location; } Layer* GenericRendererNode::getLayer() { return m_layer; } Point GenericRendererNode::getPoint() { return m_point; } Point GenericRendererNode::getCalculatedPoint(Camera* cam, Layer* layer) { ScreenPoint p; if(m_instance != NULL) { if(m_layer == NULL) { m_layer = m_instance->getLocation().getLayer(); } if(m_location != NULL) { p = cam->toScreenCoordinates(m_instance->getLocationRef().getMapCoordinates() + m_location.getMapCoordinates()); } else { p = cam->toScreenCoordinates(m_instance->getLocation().getMapCoordinates()); } } else if(m_location != NULL) { if(m_layer == NULL) { m_layer = m_location.getLayer(); } p = cam->toScreenCoordinates(m_location.getMapCoordinates()); } else if(m_layer == NULL) { const std::list<Layer*>& layers = cam->getRenderer("GenericRenderer")->getActiveLayers(); std::list<Layer*>::const_reverse_iterator layer_it = layers.rbegin(); setAttached(*layer_it); } return Point(m_point.x + p.x, m_point.y + p.y); } GenericRendererLineInfo::GenericRendererLineInfo(GenericRendererNode n1, GenericRendererNode n2, uint8_t r, uint8_t g, uint8_t b, uint8_t a): GenericRendererElementInfo(), m_edge1(n1), m_edge2(n2), m_red(r), m_green(g), m_blue(b), m_alpha(a) { } void GenericRendererLineInfo::render(Camera* cam, Layer* layer, RenderList& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool) { Point p1 = m_edge1.getCalculatedPoint(cam, layer); Point p2 = m_edge2.getCalculatedPoint(cam, layer); if(m_edge1.getLayer() == layer) { renderbackend->drawLine(p1, p2, m_red, m_green, m_blue, m_alpha); } } GenericRendererPointInfo::GenericRendererPointInfo(GenericRendererNode anchor, uint8_t r, uint8_t g, uint8_t b, uint8_t a): GenericRendererElementInfo(), m_anchor(anchor), m_red(r), m_green(g), m_blue(b), m_alpha(a) { } void GenericRendererPointInfo::render(Camera* cam, Layer* layer, RenderList& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool) { Point p = m_anchor.getCalculatedPoint(cam, layer); if(m_anchor.getLayer() == layer) { renderbackend->putPixel(p.x, p.y, m_red, m_green, m_blue, m_alpha); } } GenericRendererTriangleInfo::GenericRendererTriangleInfo(GenericRendererNode n1, GenericRendererNode n2, GenericRendererNode n3, uint8_t r, uint8_t g, uint8_t b, uint8_t a): GenericRendererElementInfo(), m_edge1(n1), m_edge2(n2), m_edge3(n3), m_red(r), m_green(g), m_blue(b), m_alpha(a) { } void GenericRendererTriangleInfo::render(Camera* cam, Layer* layer, RenderList& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool) { Point p1 = m_edge1.getCalculatedPoint(cam, layer); Point p2 = m_edge2.getCalculatedPoint(cam, layer); Point p3 = m_edge3.getCalculatedPoint(cam, layer); if(m_edge1.getLayer() == layer) { renderbackend->drawTriangle(p1, p2, p3, m_red, m_green, m_blue, m_alpha); } } GenericRendererQuadInfo::GenericRendererQuadInfo(GenericRendererNode n1, GenericRendererNode n2, GenericRendererNode n3, GenericRendererNode n4, uint8_t r, uint8_t g, uint8_t b, uint8_t a): GenericRendererElementInfo(), m_edge1(n1), m_edge2(n2), m_edge3(n3), m_edge4(n4), m_red(r), m_green(g), m_blue(b), m_alpha(a) { } void GenericRendererQuadInfo::render(Camera* cam, Layer* layer, RenderList& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool) { Point p1 = m_edge1.getCalculatedPoint(cam, layer); Point p2 = m_edge2.getCalculatedPoint(cam, layer); Point p3 = m_edge3.getCalculatedPoint(cam, layer); Point p4 = m_edge4.getCalculatedPoint(cam, layer); if(m_edge1.getLayer() == layer) { renderbackend->drawQuad(p1, p2, p3, p4, m_red, m_green, m_blue, m_alpha); } } GenericRendererVertexInfo::GenericRendererVertexInfo(GenericRendererNode center, int size, uint8_t r, uint8_t g, uint8_t b, uint8_t a): GenericRendererElementInfo(), m_center(center), m_size(size), m_red(r), m_green(g), m_blue(b), m_alpha(a) { } void GenericRendererVertexInfo::render(Camera* cam, Layer* layer, RenderList& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool) { Point p = m_center.getCalculatedPoint(cam, layer); if(m_center.getLayer() == layer) { renderbackend->drawVertex(p, m_size, m_red, m_green, m_blue, m_alpha); } } GenericRendererImageInfo::GenericRendererImageInfo(GenericRendererNode anchor, int image): GenericRendererElementInfo(), m_anchor(anchor), m_image(image) { } void GenericRendererImageInfo::render(Camera* cam, Layer* layer, RenderList& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool) { Point p = m_anchor.getCalculatedPoint(cam, layer); if(m_anchor.getLayer() == layer) { Image* img = &imagepool->getImage(m_image); Rect r; Rect viewport = cam->getViewPort(); r.x = p.x-img->getWidth()/2; r.y = p.y-img->getHeight()/2; r.w = img->getWidth(); r.h = img->getHeight(); if(r.intersects(viewport)) img->render(r); } } GenericRendererAnimationInfo::GenericRendererAnimationInfo(GenericRendererNode anchor, int animation): GenericRendererElementInfo(), m_anchor(anchor), m_animation(animation), m_start_time(TimeManager::instance()->getTime()), m_time_scale(1.0) { } void GenericRendererAnimationInfo::render(Camera* cam, Layer* layer, RenderList& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool) { Point p = m_anchor.getCalculatedPoint(cam, layer); if(m_anchor.getLayer() == layer) { Animation& animation = animpool->getAnimation(m_animation); int animtime = scaleTime(m_time_scale, TimeManager::instance()->getTime() - m_start_time) % animation.getDuration(); Image* img = animation.getFrameByTimestamp(animtime); Rect r; Rect viewport = cam->getViewPort(); r.x = p.x-img->getWidth()/2; r.y = p.y-img->getHeight()/2; r.w = img->getWidth(); r.h = img->getHeight(); if(r.intersects(viewport)) img->render(r); } } GenericRendererTextInfo::GenericRendererTextInfo(GenericRendererNode anchor, AbstractFont* font, std::string text): GenericRendererElementInfo(), m_anchor(anchor), m_font(font), m_text(text) { } void GenericRendererTextInfo::render(Camera* cam, Layer* layer, RenderList& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool) { Point p = m_anchor.getCalculatedPoint(cam, layer); if(m_anchor.getLayer() == layer) { Image* img = m_font->getAsImageMultiline(m_text); Rect r; Rect viewport = cam->getViewPort(); r.x = p.x-img->getWidth()/2; r.y = p.y-img->getHeight()/2; r.w = img->getWidth(); r.h = img->getHeight(); if(r.intersects(viewport)) img->render(r); } } GenericRenderer* GenericRenderer::getInstance(IRendererContainer* cnt) { return dynamic_cast<GenericRenderer*>(cnt->getRenderer("GenericRenderer")); } GenericRenderer::GenericRenderer(RenderBackend* renderbackend, int position, ImagePool* imagepool, AnimationPool* animpool): RendererBase(renderbackend, position), m_imagepool(imagepool), m_animationpool(animpool), m_groups() { setEnabled(false); } GenericRenderer::GenericRenderer(const GenericRenderer& old): RendererBase(old), m_imagepool(old.m_imagepool), m_animationpool(old.m_animationpool), m_groups() { setEnabled(false); } RendererBase* GenericRenderer::clone() { return new GenericRenderer(*this); } GenericRenderer::~GenericRenderer() { } void GenericRenderer::addLine(const std::string &group, GenericRendererNode n1, GenericRendererNode n2, uint8_t r, uint8_t g, uint8_t b, uint8_t a) { GenericRendererElementInfo* info = new GenericRendererLineInfo(n1, n2, r, g, b, a); m_groups[group].push_back(info); } void GenericRenderer::addPoint(const std::string &group, GenericRendererNode n, uint8_t r, uint8_t g, uint8_t b, uint8_t a) { GenericRendererElementInfo* info = new GenericRendererPointInfo(n, r, g, b, a); m_groups[group].push_back(info); } void GenericRenderer::addTriangle(const std::string &group, GenericRendererNode n1, GenericRendererNode n2, GenericRendererNode n3, uint8_t r, uint8_t g, uint8_t b, uint8_t a) { GenericRendererElementInfo* info = new GenericRendererTriangleInfo(n1, n2, n3, r, g, b, a); m_groups[group].push_back(info); } void GenericRenderer::addQuad(const std::string &group, GenericRendererNode n1, GenericRendererNode n2, GenericRendererNode n3, GenericRendererNode n4, uint8_t r, uint8_t g, uint8_t b, uint8_t a) { GenericRendererElementInfo* info = new GenericRendererQuadInfo(n1, n2, n3, n4, r, g, b, a); m_groups[group].push_back(info); } void GenericRenderer::addVertex(const std::string &group, GenericRendererNode n, int size, uint8_t r, uint8_t g, uint8_t b, uint8_t a) { GenericRendererElementInfo* info = new GenericRendererVertexInfo(n, size, r, g, b, a); m_groups[group].push_back(info); } void GenericRenderer::addText(const std::string &group, GenericRendererNode n, AbstractFont* font, const std::string &text) { GenericRendererElementInfo* info = new GenericRendererTextInfo(n, font, text); m_groups[group].push_back(info); } void GenericRenderer::addImage(const std::string &group, GenericRendererNode n, int image) { GenericRendererElementInfo* info = new GenericRendererImageInfo(n, image); m_groups[group].push_back(info); } void GenericRenderer::addAnimation(const std::string &group, GenericRendererNode n, int animation) { GenericRendererElementInfo* info = new GenericRendererAnimationInfo(n, animation); m_groups[group].push_back(info); } void GenericRenderer::removeAll(const std::string &group) { std::vector<GenericRendererElementInfo*>::const_iterator info_it = m_groups[group].begin(); for (;info_it != m_groups[group].end(); ++info_it) { delete *info_it; } m_groups[group].clear(); m_groups.erase(group); } void GenericRenderer::render(Camera* cam, Layer* layer, RenderList& instances) { std::map<std::string, std::vector<GenericRendererElementInfo*> >::iterator group_it = m_groups.begin(); for(; group_it != m_groups.end(); ++group_it) { std::vector<GenericRendererElementInfo*>::const_iterator info_it = group_it->second.begin(); for (;info_it != group_it->second.end(); ++info_it) { (*info_it)->render(cam, layer, instances, m_renderbackend, m_imagepool, m_animationpool); } } } }