Mercurial > fife-parpg
view engine/core/view/renderers/floatingtextrenderer.h @ 591:378b588216d6
* Improved addTransparentArea(). Now you can set a list with namespaces.
author | helios2000@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 13 Aug 2010 20:28:52 +0000 |
parents | d1df6cf5ff23 |
children | f3457443c95f |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_FLOATINGTEXTRENDERER_H #define FIFE_FLOATINGTEXTRENDERER_H // Standard C++ library includes // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "view/rendererbase.h" namespace FIFE { class RenderBackend; class AbstractFont; class FloatingTextRenderer: public RendererBase { public: /** constructor. * @param renderbackend to use * @param position position for this renderer in rendering pipeline * @param font default font used to render the texts */ FloatingTextRenderer(RenderBackend* renderbackend, int position, AbstractFont* font); FloatingTextRenderer(const FloatingTextRenderer& old); RendererBase* clone(); /** Destructor. */ virtual ~FloatingTextRenderer(); void render(Camera* cam, Layer* layer, RenderList& instances); std::string getName() { return "FloatingTextRenderer"; } /** Changes default font in the renderer * Note that this does not change the font ownership */ void changeDefaultFont(AbstractFont* font) { m_font = font; } /** Changes default font color * Only usefull for .ttf fonts */ void setColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a = 255); /** Set default background quad * r,g,b,a values for background */ void setBackground(Uint8 br, Uint8 bg, Uint8 bb, Uint8 ba = 255); /** Set default border * r,g,b,a values for border */ void setBorder(Uint8 bbr, Uint8 bbg, Uint8 bbb, Uint8 bba = 255); /** Disable the default background */ void resetBackground(); /** Disable the default border */ void resetBorder(); /** returns instance used in given view */ static FloatingTextRenderer* getInstance(IRendererContainer* cnt); private: RenderBackend* m_renderbackend; AbstractFont* m_font; bool m_font_color; SDL_Color m_color; bool m_background; bool m_backborder; SDL_Color m_backcolor; SDL_Color m_backbordercolor; }; } #endif