Mercurial > fife-parpg
view clients/rio_de_hola/objects/agents/chemist/object.xml @ 330:33dd55160a9d
* Added a new method Widget.getNamedChildren
* Made the distribute and mapEvents methods (a whole lot) faster.
* Added a new (internal) attribute to Widget (has_name)
* Added a small decorator for profiling rarely called functions.
author | phoku@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Mon, 24 Aug 2009 11:45:28 +0000 |
parents | 4a0efb7baf70 |
children |
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<?fife type="object"?> <object id="chemist" namespace="http://www.fifengine.de/xml/rio_de_hola" blocking="1" static="0"> <action id="experiment"> <animation source="experiment/000/animation.xml" direction="0" /> <animation source="experiment/045/animation.xml" direction="45" /> <animation source="experiment/090/animation.xml" direction="90" /> <animation source="experiment/135/animation.xml" direction="135" /> <animation source="experiment/180/animation.xml" direction="180" /> <animation source="experiment/225/animation.xml" direction="225" /> <animation source="experiment/270/animation.xml" direction="270" /> <animation source="experiment/315/animation.xml" direction="315" /> </action> <action id="read"> <animation source="read/000/animation.xml" direction="0" /> <animation source="read/045/animation.xml" direction="45" /> <animation source="read/090/animation.xml" direction="90" /> <animation source="read/135/animation.xml" direction="135" /> <animation source="read/180/animation.xml" direction="180" /> <animation source="read/225/animation.xml" direction="225" /> <animation source="read/270/animation.xml" direction="270" /> <animation source="read/315/animation.xml" direction="315" /> </action> <action id="repair"> <animation source="repair/000/animation.xml" direction="0" /> <animation source="repair/045/animation.xml" direction="45" /> <animation source="repair/090/animation.xml" direction="90" /> <animation source="repair/135/animation.xml" direction="135" /> <animation source="repair/180/animation.xml" direction="180" /> <animation source="repair/225/animation.xml" direction="225" /> <animation source="repair/270/animation.xml" direction="270" /> <animation source="repair/315/animation.xml" direction="315" /> </action> <action id="stand"> <animation source="stand/000/animation.xml" direction="0" /> <animation source="stand/045/animation.xml" direction="45" /> <animation source="stand/090/animation.xml" direction="90" /> <animation source="stand/135/animation.xml" direction="135" /> <animation source="stand/180/animation.xml" direction="180" /> <animation source="stand/225/animation.xml" direction="225" /> <animation source="stand/270/animation.xml" direction="270" /> <animation source="stand/315/animation.xml" direction="315" /> </action> <action id="talk"> <animation source="talk/000/animation.xml" direction="0" /> <animation source="talk/045/animation.xml" direction="45" /> <animation source="talk/090/animation.xml" direction="90" /> <animation source="talk/135/animation.xml" direction="135" /> <animation source="talk/180/animation.xml" direction="180" /> <animation source="talk/225/animation.xml" direction="225" /> <animation source="talk/270/animation.xml" direction="270" /> <animation source="talk/315/animation.xml" direction="315" /> </action> <action id="walk"> <animation source="walk/000/animation.xml" direction="0" /> <animation source="walk/045/animation.xml" direction="45" /> <animation source="walk/090/animation.xml" direction="90" /> <animation source="walk/135/animation.xml" direction="135" /> <animation source="walk/180/animation.xml" direction="180" /> <animation source="walk/225/animation.xml" direction="225" /> <animation source="walk/270/animation.xml" direction="270" /> <animation source="walk/315/animation.xml" direction="315" /> </action> </object>