Mercurial > fife-parpg
view engine/core/video/fonts/imagefontbase.h @ 635:3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 06 Oct 2010 19:19:08 +0000 |
parents | 47b49b9b0c0a |
children |
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/*************************************************************************** * Copyright (C) 2005-2009 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_FONTS_IMAGEFONTBASE_H #define FIFE_FONTS_IMAGEFONTBASE_H // Standard C++ library includes #include <map> #include <string> // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "util/structures/point.h" #include "fontbase.h" namespace FIFE { /** ImageFont base class * * Just set the glyphs/placeholder in any derived class and the rendering * is handled by this class. Also frees all glyph surfaces on destruction. */ class ImageFontBase: public FontBase { public: /** * Constructor. */ ImageFontBase(); /** * Destructor. */ virtual ~ImageFontBase(); /** Get the width in pixels a given text would occupy * @param text The text that should be measured. */ virtual int getWidth(const std::string& text) const; /** Get the height in pixels a text line would occupy */ virtual int getHeight() const; virtual SDL_Surface *renderString(const std::string& text); virtual void setColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a = 255); protected: // A glyph (visible character) typedef struct { // The offset of the glyph relative to the top-left corner. Point offset; // The glyphs image // should be with SDL_SRCALPHA off, so that it's just copied over. SDL_Surface* surface; } s_glyph; typedef std::map<int,s_glyph> type_glyphs; type_glyphs m_glyphs; // The glyph used, when the real glyph is not found // Should default to '?' s_glyph m_placeholder; int mHeight; int mGlyphSpacing; int mRowSpacing; std::string mFilename; bool mAntiAlias; }; } #endif // end GCN_SDLTRUETYPEFONT_HPP