Mercurial > fife-parpg
view ext/openal-soft/OpenAL32/Include/alSource.h @ 104:2c7101e4d81d
* Removing old testmaps as they're not needed for the 2008.2 release
author | mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 24 Jul 2008 10:18:44 +0000 |
parents | 4a0efb7baf70 |
children |
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#ifndef _AL_SOURCE_H_ #define _AL_SOURCE_H_ #define AL_NUM_SOURCE_PARAMS 128 /* This cannot be changed without working on the code! */ #define MAX_SENDS 1 #include "alFilter.h" #include "AL/al.h" #define AL_DIRECT_FILTER 0x20005 #define AL_AUXILIARY_SEND_FILTER 0x20006 #define AL_AIR_ABSORPTION_FACTOR 0x20007 #define AL_ROOM_ROLLOFF_FACTOR 0x20008 #define AL_CONE_OUTER_GAINHF 0x20009 #define AL_DIRECT_FILTER_GAINHF_AUTO 0x2000A #define AL_AUXILIARY_SEND_FILTER_GAIN_AUTO 0x2000B #define AL_AUXILIARY_SEND_FILTER_GAINHF_AUTO 0x2000C #ifdef __cplusplus extern "C" { #endif typedef struct ALbufferlistitem { ALuint buffer; ALuint bufferstate; ALuint flag; struct ALbufferlistitem *next; } ALbufferlistitem; typedef struct ALsource { ALfloat flPitch; ALfloat flGain; ALfloat flOuterGain; ALfloat flMinGain; ALfloat flMaxGain; ALfloat flInnerAngle; ALfloat flOuterAngle; ALfloat flRefDistance; ALfloat flMaxDistance; ALfloat flRollOffFactor; ALfloat vPosition[3]; ALfloat vVelocity[3]; ALfloat vOrientation[3]; ALboolean bHeadRelative; ALboolean bLooping; ALuint ulBufferID; ALboolean inuse; ALboolean play; ALenum state; ALuint position; ALuint position_fraction; struct ALbufferlistitem *queue; // Linked list of buffers in queue ALuint BuffersInQueue; // Number of buffers in queue ALuint BuffersProcessed; // Number of buffers already processed (played) ALuint TotalBufferDataSize; // Total amount of data contained in the buffers queued for this source ALuint BuffersPlayed; // Number of buffers played on this loop ALuint BufferPosition; // Read position in audio data of current buffer ALfilter DirectFilter; struct { struct ALeffectslot *Slot; ALfilter WetFilter; } Send[MAX_SENDS]; ALfloat LastDrySample; ALfloat LastWetSample; ALboolean DryGainHFAuto; ALboolean WetGainAuto; ALboolean WetGainHFAuto; ALfloat OuterGainHF; ALfloat AirAbsorptionFactor; ALfloat RoomRolloffFactor; // Index to itself ALuint source; ALint lBytesPlayed; ALint lOffset; ALint lOffsetType; // Source Type (Static, Streaming, or Undetermined) ALint lSourceType; struct ALsource *next; } ALsource; ALvoid ReleaseALSources(ALCcontext *Context); #ifdef __cplusplus } #endif #endif