Mercurial > fife-parpg
view clients/editor/gui/lightedit.xml @ 307:22253b2c9b14
- added LightEdit editor plugin (needs light branch to work; deactivated if lighting renderer is not available)
- added animation viewer to ObjectEdit
- several bugfixes for ObjectEdit plugin
FEATURES:
- ObjectEdit
- viewing and rotating animated instances (rotations are hardcoded for now, FIFE needs to expose available angles to python in order to make animation rotation work for every client)
- LightEdit
- test global light values
author | chewie@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 11 Aug 2009 15:32:54 +0000 |
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<Panel title="Light editor" position="10,700"> <Label text="RGB values (float)" /> <HBox> <Label text="R" /> <TextBox text="1.0" name="value_R" min_size="20,20"/> <Button text="+" name="increase_R" /> <Button text="-" name="decrease_R" /> </HBox> <HBox> <Label text="G" /> <TextBox text="1.0" name="value_G" min_size="20,20"/> <Button text="+" name="increase_G" /> <Button text="-" name="decrease_G" /> </HBox> <HBox> <Label text="B" /> <TextBox text="1.0" name="value_B" min_size="20,20"/> <Button text="+" name="increase_B" /> <Button text="-" name="decrease_B" /> </HBox> <HBox> <Label text="A" /> <TextBox text="1.0" name="value_A" min_size="20,20"/> <Button text="+" name="increase_A" /> <Button text="-" name="decrease_A" /> </HBox> <VBox> <ToggleButton text="Enable" name="enable_global_light" /> <Button text="Random" name="random_global_light" /> <Button text="Reset" name="reset_global_light" /> </VBox> </Panel>