Mercurial > fife-parpg
view demos/shooter/scripts/powerups.py @ 481:1f37adc9a685
Added a SoundEmitter class that encapsulates the FIFE sound emitter. The SoundManager is now a factory for SoundEmitters. Also working on getting a callback going for when the sound is finished playing.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Wed, 28 Apr 2010 21:33:11 +0000 |
parents | ab28994820dd |
children | 82d44c471959 |
line wrap: on
line source
# -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2009 by the FIFE team # http://www.fifengine.de # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### from fife import fife from scripts.ships.shipbase import SpaceObject from scripts.weapons import * class PowerUp(SpaceObject): def __init__(self, scene, powerupName, instance, findInstance=True): super(PowerUp, self).__init__(scene, powerupName, findInstance) self.instance = instance self._type = SHTR_POWERUP self.width = 0.025 self.height = 0.025 def applyPowerUp(self, ship): self.destroy() self._scene.queueObjectForRemoval(self) class CannonSpread5PU(PowerUp): def __init__(self, scene, powerupName, instance, findInstance=True): super(CannonSpread5PU, self).__init__(scene, powerupName, instance, findInstance) self._dir = 0 self._time = 1500 self._velocity.x = -0.25 self._velocity.y = 0 def applyPowerUp(self, ship): ship.weapon = CannonSpread5(self._scene, ship, 300) self.destroy() self._scene.queueObjectForRemoval(self) def update(self): if self._dir == 1: self._velocity.y = -0.25 elif self._dir == 0: self._velocity.y = 0.25 if self._time >= 3000: if self._dir == 1: self._dir = 0 elif self._dir == 0: self._dir = 1 self._time = 0 self._time += self._scene.timedelta super(CannonSpread5PU, self).update() class ExtraLifePU(PowerUp): def __init__(self, scene, powerupName, instance, findInstance=True): super(ExtraLifePU, self).__init__(scene, powerupName, instance, findInstance) def applyPowerUp(self, ship): ship.lives += 1 self.destroy() self._scene.queueObjectForRemoval(self)