Mercurial > fife-parpg
view engine/core/view/view.cpp @ 202:1d9154c535cf
fixed bug where the root directory path name was being added to the filename twice. It was initially added in the listFiles/listDirectories functions and then added again in the private function list. I modified the code so it is only added in the list function now.
author | vtchill@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 13 Mar 2009 03:05:14 +0000 |
parents | 90005975cdbb |
children |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ // Standard C++ library includes #include <iostream> #include <algorithm> #include <set> // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "video/renderbackend.h" #include "video/imagepool.h" #include "video/animationpool.h" #include "util/log/logger.h" #include "model/structures/location.h" #include "camera.h" #include "view.h" namespace FIFE { static Logger _log(LM_VIEWVIEW); View::View(RenderBackend* renderbackend, ImagePool* ipool, AnimationPool* apool): m_cameras(), m_renderbackend(renderbackend), m_ipool(ipool), m_apool(apool), m_renderers() { } View::~View() { clearCameras(); std::map<std::string, RendererBase*>::iterator r_it = m_renderers.begin(); for(; r_it != m_renderers.end(); ++r_it) { delete r_it->second; } m_renderers.clear(); } void View::clearCameras() { std::vector<Camera*>::iterator cam_it = m_cameras.begin(); for(; cam_it != m_cameras.end(); ++cam_it) { delete *cam_it; } m_cameras.clear(); } Camera* View::addCamera(const std::string& id, Layer *layer, Rect viewport, ExactModelCoordinate emc) { if (getCamera(id)) { throw NameClash("Duplicate camera id registered."); } Camera* cam = new Camera(id, layer, viewport, emc, m_renderbackend, m_ipool, m_apool); m_cameras.push_back(cam); std::map<std::string, RendererBase*>::iterator r_it = m_renderers.begin(); for(; r_it != m_renderers.end(); ++r_it) { cam->addRenderer(r_it->second->clone()); } return cam; } Camera* View::getCamera(const std::string& id) { std::vector<Camera*>::iterator it = m_cameras.begin(); for (; it != m_cameras.end(); ++it) { if ((*it)->getId() == id) return *it; } return NULL; } void View::removeCamera(Camera* camera) { std::vector<Camera*>::iterator it = std::find(m_cameras.begin(), m_cameras.end(), camera); if (it != m_cameras.end()) { m_cameras.erase(it); } } void View::resetRenderers() { std::vector<Camera*>::iterator it = m_cameras.begin(); while (it != m_cameras.end()) { (*it)->resetRenderers(); ++it; } } void View::update() { FL_DBG(_log, "In View::update"); // update each camera std::vector<Camera*>::iterator cam_it = m_cameras.begin(); for (; cam_it != m_cameras.end(); ++cam_it) { Camera* cam = *cam_it; if (!cam->isEnabled()) { continue; } cam->update(); cam->render(); } } void View::addRenderer(RendererBase* renderer) { m_renderers[renderer->getName()] = renderer; } }