Mercurial > fife-parpg
view engine/core/view/renderers/camerazonerenderer.cpp @ 202:1d9154c535cf
fixed bug where the root directory path name was being added to the filename twice. It was initially added in the listFiles/listDirectories functions and then added again in the private function list. I modified the code so it is only added in the list function now.
author | vtchill@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 13 Mar 2009 03:05:14 +0000 |
parents | 90005975cdbb |
children | 16c2b3ee59ce |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ // Standard C++ library includes // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "video/renderbackend.h" #include "video/image.h" #include "util/math/fife_math.h" #include "util/log/logger.h" #include "model/metamodel/grids/cellgrid.h" #include "model/structures/instance.h" #include "model/structures/layer.h" #include "model/structures/location.h" #include "view/camera.h" #include "camerazonerenderer.h" namespace FIFE { static Logger _log(LM_VIEWVIEW); CameraZoneRenderer::CameraZoneRenderer(RenderBackend* renderbackend, int position, ImagePool* imagepool): RendererBase(renderbackend, position), m_imagepool(imagepool), m_zone_image(NULL) { setEnabled(false); } CameraZoneRenderer::CameraZoneRenderer(const CameraZoneRenderer& old): RendererBase(old), m_imagepool(old.m_imagepool), m_zone_image(NULL) { setEnabled(false); } RendererBase* CameraZoneRenderer::clone() { return new CameraZoneRenderer(*this); } CameraZoneRenderer::~CameraZoneRenderer() { delete m_zone_image; } void CameraZoneRenderer::render(Camera* cam, Layer* layer, std::vector<Instance*>& instances) { CellGrid* cg = layer->getCellGrid(); if (!cg) { FL_WARN(_log, "No cellgrid assigned to layer, cannot draw camera zones"); return; } // draw this layer's grid as the camera sees it Rect rect = cam->getViewPort(); if (!m_zone_image) { // build zone image int dataSize = rect.w * rect.h; // initally all pixels are transparent uint32_t* data = new uint32_t[dataSize]; uint32_t* end = data + dataSize; #if SDL_BYTEORDER == SDL_BIG_ENDIAN uint32_t empty_pixel = 0;//0xff << 24; uint32_t edge_pixel = 0xff << 16 | 0xff << 24; #else uint32_t empty_pixel = 0;//0xff; uint32_t edge_pixel = 0xff << 8 | 0xff; #endif std::fill(data, end, empty_pixel); // go from screen coords to grid coords (layer coords) // Search through pixel space, drawing pixels at boundaries ModelCoordinate prevLayerCoord; for (int y = 0; y < rect.h; y++) { for (int x = 0; x < rect.w; x++) { ExactModelCoordinate mapCoord = cam->toMapCoordinates(ScreenPoint(x, y)); ModelCoordinate layerCoord = cg->toLayerCoordinates(mapCoord); if (prevLayerCoord != layerCoord) { data[x + rect.w * y] = edge_pixel; } prevLayerCoord = layerCoord; } } for (int x = 0; x < rect.w; x++) { for (int y = 0; y < rect.h; y++) { ExactModelCoordinate mapCoord = cam->toMapCoordinates(ScreenPoint(x, y)); ModelCoordinate layerCoord = cg->toLayerCoordinates(mapCoord); if (prevLayerCoord != layerCoord) { data[x + rect.w * y] = edge_pixel; } prevLayerCoord = layerCoord; } } m_zone_image = m_renderbackend->createImage((uint8_t*) data, rect.w, rect.h); delete data; } m_zone_image->render(rect); } void CameraZoneRenderer::setEnabled(bool enabled) { if (!enabled) { delete m_zone_image; m_zone_image = NULL; } } }