Mercurial > fife-parpg
view engine/core/view/rendererbase.cpp @ 202:1d9154c535cf
fixed bug where the root directory path name was being added to the filename twice. It was initially added in the listFiles/listDirectories functions and then added again in the private function list. I modified the code so it is only added in the list function now.
author | vtchill@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 13 Mar 2009 03:05:14 +0000 |
parents | 90005975cdbb |
children |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ // Standard C++ library includes // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "model/structures/layer.h" #include "model/structures/map.h" #include "util/log/logger.h" #include "rendererbase.h" namespace FIFE { static Logger _log(LM_VIEW); // use some big value, so that non-positioned renderers show on top const int DEFAULT_RENDERER_POSITION = 1000; RendererBase::RendererBase(RenderBackend* renderbackend, int position): m_renderbackend(renderbackend), m_enabled(false), m_pipeline_position(DEFAULT_RENDERER_POSITION), m_listener(NULL) { setPipelinePosition(position); } RendererBase::RendererBase(const RendererBase& old): m_renderbackend(old.m_renderbackend), m_enabled(old.m_enabled), m_pipeline_position(old.m_pipeline_position), m_listener(NULL) { setPipelinePosition(old.m_pipeline_position); } RendererBase::RendererBase(): m_renderbackend(NULL), m_enabled(false), m_pipeline_position(DEFAULT_RENDERER_POSITION), m_listener(NULL) { } void RendererBase::setPipelinePosition(int position) { if (position !=m_pipeline_position) { m_pipeline_position = position; if (m_listener) { m_listener->onRendererPipelinePositionChanged(this); } } } void RendererBase::setEnabled(bool enabled) { if (m_enabled != enabled) { m_enabled = enabled; if (m_listener) { m_listener->onRendererEnabledChanged(this); } } } void RendererBase::addActiveLayer(Layer* layer) { if (std::find(m_active_layers.begin(), m_active_layers.end(), layer) == m_active_layers.end()) { m_active_layers.push_back(layer); } } void RendererBase::removeActiveLayer(Layer* layer) { m_active_layers.remove(layer); } void RendererBase::clearActiveLayers() { m_active_layers.clear(); } bool RendererBase::isActivedLayer(Layer* layer) { return std::find(m_active_layers.begin(), m_active_layers.end(), layer) != m_active_layers.end(); } void RendererBase::activateAllLayers(Map* map) { clearActiveLayers(); const std::list<Layer*>& tmp = map->getLayers(); std::list<Layer*>::const_iterator it = tmp.begin(); for (; it != tmp.end(); ++it) { addActiveLayer(*it); } } }