Mercurial > fife-parpg
view engine/core/util/resource/resource_location.h @ 202:1d9154c535cf
fixed bug where the root directory path name was being added to the filename twice. It was initially added in the listFiles/listDirectories functions and then added again in the private function list. I modified the code so it is only added in the list function now.
author | vtchill@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 13 Mar 2009 03:05:14 +0000 |
parents | fb6ccb367dd1 |
children | bb26a76458c6 |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_RESOURCE_LOCATION_H #define FIFE_RESOURCE_LOCATION_H // Standard C++ library includes #include <string> // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder namespace FIFE { #define RES_TYPE_FILE 0 #define RES_TYPE_IMAGE 1 /** Contains information about the Location of a Resource * * This class is used to give ResoureProvider the information * where to find the data. * * WARNING: It is \b very important that the comparison operators work correctly, * otherwise the pools will silently consume more and more memory. So before you change * something there, think about the implications. Please. */ class ResourceLocation { public: // LIFECYCLE /** Default constructor. */ ResourceLocation(const std::string& filename): m_filename(filename),m_type(RES_TYPE_FILE) {} /** Destructor. */ virtual ~ResourceLocation() {}; /** Returns the filename. * @return The filename. */ const std::string& getFilename() const { return m_filename; }; /** Compares two ResourceLocations for equality. */ virtual bool operator ==(const ResourceLocation& loc) const { if( m_type != loc.m_type ) { return false; } if (m_filename.length() != loc.m_filename.length()) { return false; } if (!std::equal(m_filename.rbegin(), m_filename.rend(), loc.m_filename.rbegin())) { return false; } return true; } /** Compares two ResourceLocations * This is needed as the locations should be stored in a \c std::map */ virtual bool operator <(const ResourceLocation& loc) const { if( m_type < loc.m_type ) return true; if( m_type > loc.m_type ) return false; return m_filename < loc.m_filename; } /** Creates copy of this location * All derived classes must implement this and return their corresponding instance */ virtual ResourceLocation* clone() const { return new ResourceLocation(m_filename); } int getType() const { return m_type; } protected: std::string m_filename; int m_type; }; } //FIFE #endif