view engine/core/model/structures/location.cpp @ 202:1d9154c535cf

fixed bug where the root directory path name was being added to the filename twice. It was initially added in the listFiles/listDirectories functions and then added again in the private function list. I modified the code so it is only added in the list function now.
author vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 13 Mar 2009 03:05:14 +0000
parents 90005975cdbb
children
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/***************************************************************************
 *   Copyright (C) 2005-2008 by the FIFE team                              *
 *   http://www.fifengine.de                                               *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/

// Standard C++ library includes

// 3rd party library includes
#include <SDL.h>

// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder
#include "util/base/exception.h"
#include "util/structures/purge.h"
#include "model/metamodel/grids/cellgrid.h"

#include "layer.h"
#include "instance.h"

namespace FIFE {
	static std::string INVALID_LAYER_SET = "Cannot set layer coordinates, given layer is not initialized properly";
	static std::string INVALID_LAYER_GET = "Cannot get layer coordinates, layer is not initialized properly";
	
	Location::Location() {
		reset();
	}

	Location::Location(const Location& loc) {
		reset();
		m_layer = loc.m_layer;
		m_exact_layer_coords = loc.m_exact_layer_coords;
	}
	
	Location::Location(Layer* layer) {
		reset();
		m_layer = layer;
	}
	
	Location::~Location() {
		reset();
	}
	
	void Location::reset() {
		m_exact_layer_coords.x = 0;
		m_exact_layer_coords.y = 0;
		m_layer = NULL;
	}
	
	Location& Location::operator=(const Location& rhs) {
		m_layer = rhs.m_layer;
		m_exact_layer_coords.x = rhs.m_exact_layer_coords.x;
		m_exact_layer_coords.y = rhs.m_exact_layer_coords.y;
		return *this;
	}
	
	Map* Location::getMap() const {
		if (!m_layer) {
			return NULL;
		}
		return m_layer->getMap();
	}
		
	void Location::setLayer(Layer* layer) {
		m_layer = layer;
	}
	
	Layer* Location::getLayer() const {
		return m_layer;
	}
	
	void Location::setExactLayerCoordinates(const ExactModelCoordinate& coordinates) {
		if (!isValid()) {
			throw NotSet(INVALID_LAYER_SET);
		}
		m_exact_layer_coords = coordinates;
	}
	
	void Location::setLayerCoordinates(const ModelCoordinate& coordinates) {
		setExactLayerCoordinates(intPt2doublePt(coordinates));
	}
	
	void Location::setMapCoordinates(const ExactModelCoordinate& coordinates) {
		if (!isValid()) {
			throw NotSet(INVALID_LAYER_SET);
		}
		m_exact_layer_coords = m_layer->getCellGrid()->toExactLayerCoordinates(coordinates);
	}
	
	ExactModelCoordinate& Location::getExactLayerCoordinatesRef() {
		return m_exact_layer_coords;
	}
	
	ExactModelCoordinate Location::getExactLayerCoordinates() const {
		return m_exact_layer_coords;
	}
	
	ModelCoordinate Location::getLayerCoordinates() const {
		return getLayerCoordinates(m_layer);
	}
	
	ExactModelCoordinate Location::getMapCoordinates() const {
		return m_layer->getCellGrid()->toMapCoordinates(m_exact_layer_coords);
	}
	
	bool Location::isValid() const {
		return isValid(m_layer);
	}
	
	bool Location::isValid(const Layer* layer) const {
		return (layer && layer->getCellGrid());
	}
	
	ExactModelCoordinate Location::getExactLayerCoordinates(const Layer* layer) const {
		return m_exact_layer_coords;
	}
	
	ModelCoordinate Location::getLayerCoordinates(const Layer* layer) const {
		if (!isValid(layer)) {
			throw NotSet(INVALID_LAYER_GET);
		}
		CellGrid* cg1 = m_layer->getCellGrid();
		CellGrid* cg2 = layer->getCellGrid();
		return cg2->toLayerCoordinates(cg1->toMapCoordinates(m_exact_layer_coords));
	}
	
	double Location::getCellOffsetDistance() const {
		const ExactModelCoordinate& pt  = m_exact_layer_coords;
		double dx = pt.x - static_cast<double>(static_cast<int>(pt.x));
		double dy = pt.y - static_cast<double>(static_cast<int>(pt.y));
		return sqrt(dx*dx + dy*dy);
	}
	
	std::ostream& operator<<(std::ostream& os, const Location& l) {
		ExactModelCoordinate p = l.getExactLayerCoordinates();
		return os << "x=" << p.x << ", y=" << p.y;
	}
	
	double Location::getMapDistanceTo(const Location& location) const{
		ExactModelCoordinate current = getMapCoordinates();
		ExactModelCoordinate target = location.getMapCoordinates();
		
		double rx = current.x - target.x;
		double ry = current.y - target.y;
		double rz = current.z - target.z;
		
		return sqrt(rx*rx + ry*ry + rz*rz);
	}

	double Location::getLayerDistanceTo(const Location& location) const{
		ModelCoordinate current = getLayerCoordinates();
		ModelCoordinate target = location.getLayerCoordinates(m_layer);
		
		double rx = current.x - target.x;
		double ry = current.y - target.y;
		double rz = current.z - target.z;
		
		return sqrt(rx*rx + ry*ry + rz*rz);
	}	
}