Mercurial > fife-parpg
view engine/core/pathfinder/linearpather/linearpather.h @ 300:1465536aec94
* Reverting revisions 2937 - 2947; these have been pathfinding related changes that partially broke some FIFE-based 3rd party games
* trunk has been copied to branches/active/pathfinding before the revert, so you can continue to work on the pathfinding changes without the risk of breaking trunk by accident
author | mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Mon, 06 Jul 2009 19:51:22 +0000 |
parents | b04a2faf7d86 |
children |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_PATHFINDER_LINEAR_H #define FIFE_PATHFINDER_LINEAR_H // Standard C++ library includes #include <map> // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "model/structures/location.h" #include "model/structures/map.h" #include "model/metamodel/abstractpather.h" namespace FIFE { /** Naive pathfinder implementation */ class LinearPather: public AbstractPather { public: LinearPather(): m_session_counter(0), m_map(NULL) {} virtual ~LinearPather() {} int getNextLocation(const Instance* instance, const Location& target, double speed, Location& nextLocation, Location& facingLocation, int session_id=-1, int priority = MEDIUM_PRIORITY); void update() { } bool cancelSession(const int session_id) { m_session2face.erase(session_id); return true; } std::string getName() const { return "LinearPather"; } private: std::map< int, Location > m_session2face; unsigned int m_session_counter; Map* m_map; }; } #endif