view engine/core/eventchannel/trigger/ec_itriggercontroller.i @ 59:129d3dafd3a5

fix initialization of opengl, SDL_GL_DOUBLEBUFFER was accidently used as flag for SDL_SetVideoMode, instead it has to be used with SDL_GL_SetAttribute, thanks to austin_, who reported that.
author spq@33b003aa-7bff-0310-803a-e67f0ece8222
date Tue, 15 Jul 2008 15:34:47 +0000
parents 90005975cdbb
children
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/***************************************************************************
 *   Copyright (C) 2005-2008 by the FIFE team                              *
 *   http://www.fifengine.de                                               *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/

%module fife
%{
#include "eventchannel/trigger/ec_itriggercontroller.h"
%}

namespace FIFE {

	class Trigger;

	class ITriggerController {
		
	public:
		virtual ~ITriggerController() { }

		virtual void registerTrigger(Trigger& trigger) = 0;
		
		virtual void unregisterTrigger(Trigger& trigger) = 0;

	};
}