Mercurial > fife-parpg
view engine/python/fife/extensions/serializers/xmlanimation.py @ 474:10aff123c62c
Some minor code cleanups.
Changed the player ship controls a little to feel more natural.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Wed, 21 Apr 2010 16:49:59 +0000 |
parents | 64738befdf3b |
children | e3140f01749d |
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# -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2009 by the FIFE team # http://www.fifengine.de # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### from fife import fife from fife.extensions.serializers import * class XMLAnimationLoader(fife.ResourceLoader): def __init__(self, imagepool, vfs): fife.ResourceLoader.__init__(self) self.imagepool = imagepool self.vfs = vfs self.thisown = 0 self.filename = '' self.node = None def loadResource(self, location): self.filename = location.getFilename() return self.do_load_resource() def do_load_resource(self): f = self.vfs.open(self.filename) f.thisown = 1 tree = ET.parse(f) self.node = tree.getroot() animation = fife.Animation() common_frame_delay = int(self.node.get('delay', 0)) x_offset = int(self.node.get('x_offset', 0)) y_offset = int(self.node.get('y_offset', 0)) animation.setActionFrame(int(self.node.get('action', 0))) frames = self.node.findall('frame') if not frames: raise InvalidFormat('animation without <frame>s') for frame in frames: source = frame.get('source') if not source: raise InvalidFormat('animation without <frame>s') frame_x_offset = int(frame.get('x_offset', x_offset)) frame_y_offset = int(frame.get('y_offset', y_offset)) frame_delay = int(frame.get('delay', common_frame_delay)) # xml paths are relative to the directory of the file they're used in. path = self.filename.split('/') path.pop() path.append(str(source)) image_location = fife.ImageLocation('/'.join(path)) image_location.setXShift(frame_x_offset) image_location.setYShift(frame_y_offset) image_index = self.imagepool.addResourceFromLocation(image_location) animation.addFrame(fife.ResourcePtr(self.imagepool,image_index), frame_delay) animation.thisown = 0 return animation