Mercurial > fife-parpg
view engine/core/util/time/timer.h @ 474:10aff123c62c
Some minor code cleanups.
Changed the player ship controls a little to feel more natural.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 21 Apr 2010 16:49:59 +0000 |
parents | 09f40db3f10c |
children |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_TIMER_H #define FIFE_TIMER_H // Standard C++ library includes // 3rd party library includes #include <boost/function.hpp> // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "timeevent.h" namespace FIFE { /** Simple Timer class * * This is a simple wrapper around the TimeEvent, * which makes the later usable without having to * subclass it every time. * * @example MemberUpdater * @code * m_timer.setInterval(1000); * m_timer.setCallback( boost::bind(&Class::update, this) ); * m_timer.start(); * @endcode * * @warning Note that the callback must be available * when it is triggered. If your called function is a * bound member function and it goes out of scope, * when the callback is called you'll most likely * have a segfault. So this is best used as a member * calling an update function. * * @note You don't have to call TimeManager::registerEvent @b ever * * @see Console */ class Timer : protected TimeEvent { public: typedef boost::function0<void> type_callback; /** Default constructor. * * Constructs an idle timer, use @see setInterval and @see setCallback * to set it up for use. */ Timer(); /** Destructor. * * Stops and destroys the timer. */ virtual ~Timer(); /** Set the interval in milliseconds * * @param msec The interval * If you use an intervall 0 the timer will fire every frame. */ void setInterval(unsigned long msec); /** Start the timer * * Without calling this function, nothing will happen. * It is save to call this more than once. */ void start(); /** Stop the timer * * Stops execution of the callback * It is save to call this more than once. */ void stop(); /** Set the callback that will be called * * @param callback A @c boost::function0 returning void */ void setCallback(const type_callback& callback); protected: bool m_active; type_callback m_callback; void updateEvent(unsigned long); }; }//FIFE #endif