Mercurial > fife-parpg
view engine/core/util/base/utilbase.i @ 474:10aff123c62c
Some minor code cleanups.
Changed the player ship controls a little to feel more natural.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 21 Apr 2010 16:49:59 +0000 |
parents | 90005975cdbb |
children |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ %module fife %{ #include "util/base/resourceclass.h" #include "util/base/fifeclass.h" %} %include "util/base/exception.h" %include "util/resource/resource.i" namespace FIFE { typedef unsigned int fifeid_t; class FifeClass: public IReferenceCounted { public: virtual ~FifeClass(); fifeid_t getFifeId(); void addRef(); void decRef(); unsigned int getRefCount(); }; class ResourceClass: public FifeClass, public IResource { public: virtual ~ResourceClass(); const ResourceLocation& getResourceLocation(); const std::string& getResourceFile(); virtual void setResourceLocation(const ResourceLocation& location); virtual void setResourceFile(const std::string& filename); int getPoolId(); void setPoolId(int poolid); private: ResourceClass(); }; }