Mercurial > fife-parpg
view engine/core/util/base/resourceclass.cpp @ 474:10aff123c62c
Some minor code cleanups.
Changed the player ship controls a little to feel more natural.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 21 Apr 2010 16:49:59 +0000 |
parents | 54bfd1015b35 |
children |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ // Standard C++ library includes // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "util/resource/resource_location.h" #include "exception.h" #include "resourceclass.h" namespace FIFE { ResourceClass::ResourceClass(): FifeClass(), m_location(NULL), m_poolid(-1) { } ResourceClass::~ResourceClass() { delete m_location; } const ResourceLocation& ResourceClass::getResourceLocation() { if (m_location) { return *m_location; } throw NotSet("Resource Location has not been set"); } const std::string& ResourceClass::getResourceFile() { return getResourceLocation().getFilename(); } void ResourceClass::setResourceLocation(const ResourceLocation& location) { delete m_location; m_location = location.clone(); } void ResourceClass::setResourceFile(const std::string& filename) { setResourceLocation(ResourceLocation(filename)); } }; //FIFE