Mercurial > fife-parpg
view engine/core/util/base/fife_stdint.h @ 474:10aff123c62c
Some minor code cleanups.
Changed the player ship controls a little to feel more natural.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Wed, 21 Apr 2010 16:49:59 +0000 |
parents | 90005975cdbb |
children | 853d25234671 |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_UTIL_FIFE_STDINT_H #define FIFE_UTIL_FIFE_STDINT_H // Standard C++ library includes // Platform specific includes #if defined( WIN32 ) && defined( _MSC_VER ) #ifndef _SDL_H typedef signed __int8 int8_t; typedef unsigned __int8 uint8_t; typedef signed __int16 int16_t; typedef unsigned __int16 uint16_t; typedef signed __int32 int32_t; typedef unsigned __int32 uint32_t; typedef signed __int64 int64_t; typedef unsigned __int64 uint64_t; #endif #else #include <stdint.h> #endif // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder // SDL masks for SDL_CreateRGBSurface namespace FIFE { #if 1 // tried "SDL_BYTEORDER != SDL_BIG_ENDIAN" with SDL.h inclusion, however this doesn't seem not work const int RMASK = 0xff000000; const int GMASK = 0x00ff0000; const int BMASK = 0x0000ff00; const int AMASK = 0x000000ff; #else const int RMASK = 0x000000ff; const int GMASK = 0x0000ff00; const int BMASK = 0x00ff0000; const int AMASK = 0xff000000; #endif const int NULLMASK = 0x00000000; } #endif // FIFEINT_H