Mercurial > fife-parpg
view engine/core/gui/base/sdl/sdl_gui_graphics.h @ 240:09f40db3f10c
Removed unused TimerListener.
Fix: We really don't need to copy the instance list each frame!
Fix: Don't swallow mouse focus events (i.o.w mouse entered/exited APP window
events. These are now propagated as Command events (for now) and can be used
to stop scrolling when the mouse leaves the app window).
author | phoku@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 24 Mar 2009 16:50:37 +0000 |
parents | 90005975cdbb |
children |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_GUI_SDL_GRAPHICS_H #define FIFE_GUI_SDL_GRAPHICS_H // Standard C++ library includes // 3rd party library includes #include <guichan/sdl/sdlgraphics.hpp> // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src dir #include "video/imagepool.h" namespace FIFE { /** Overrides Guichan Graphics to enable usage of normal fife images & related facilities */ class SdlGuiGraphics: public gcn::SDLGraphics { public: /** Constructor */ SdlGuiGraphics(ImagePool& pool); virtual void drawImage(const gcn::Image* image, int srcX, int srcY, int dstX, int dstY, int width, int height); private: ImagePool& m_pool; }; } #endif