Mercurial > fife-parpg
view engine/core/video/sdl/sdlblendingfunctions.h @ 646:07b1cf8e92b5
* Major improvements to fife_math.h and added corresponding Python bindings. Users now have access to FIFE's internal math functions. These functions are recommended to be used by all clients if required. Note: this may cause some problems with certain compilers. I hope this wont have to be reverted. TODO: remove the static constant globals somehow.
* Adopted the new math functions for all subsystems
* Improvements to DeviceCaps. It now detects all possible screen modes.
* User can now select 0 for their bpp and it will attempt to initialize SDL with the current screen bpp.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 13 Oct 2010 20:24:48 +0000 |
parents | 90005975cdbb |
children |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_VIDEO_RENDERBACKENDS_SDL_SDLBLENDINGFUNCTIONS_H #define FIFE_VIDEO_RENDERBACKENDS_SDL_SDLBLENDINGFUNCTIONS_H // Standard C++ library includes // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder namespace FIFE { /** Blends one row of n pixels from src with n pixels of dst. * * @param src Source. * @param dst Destiny. * @param alpha Level of alphablending. * @param n Number of pixels. */ void SDL_BlendRow_RGBA8_to_RGBA8( const unsigned char* src, unsigned char* dst, unsigned int alpha, int n ); /** Blends one row of n pixels from src with n pixels of dst. * * @param src Source. * @param dst Destiny. * @param alpha Level of alphablending. * @param n Number of pixels. */ void SDL_BlendRow_RGBA8_to_RGB8( const unsigned char* src, unsigned char* dst, unsigned int alpha, int n ); /** Blends one row of n pixels from src with n pixels of dst. * * @param src Source. * @param dst Destiny. * @param alpha Level of alphablending. * @param n Number of pixels. */ void SDL_BlendRow_RGBA8_to_RGB565( const unsigned char* src, unsigned char* dst, unsigned int alpha, int n ); /** Blends one row of n pixels from src with n pixels of dst. * * @param src Source. * @param dst Destiny. * @param alpha Level of alphablending. * @param n Number of pixels. */ void SDL_BlendRow_RGBA4_to_RGB565( const unsigned char* src, unsigned char* dst, unsigned int alpha, int n ); } #endif