Mercurial > fife-parpg
view build/mac/README @ 646:07b1cf8e92b5
* Major improvements to fife_math.h and added corresponding Python bindings. Users now have access to FIFE's internal math functions. These functions are recommended to be used by all clients if required. Note: this may cause some problems with certain compilers. I hope this wont have to be reverted. TODO: remove the static constant globals somehow.
* Adopted the new math functions for all subsystems
* Improvements to DeviceCaps. It now detects all possible screen modes.
* User can now select 0 for their bpp and it will attempt to initialize SDL with the current screen bpp.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 13 Oct 2010 20:24:48 +0000 |
parents | 4a0efb7baf70 |
children |
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Just a temporary README that was extracted from a mail of our Mac developer James Lacey, a useful README should be written for Mac users later to replace this version: I have written up the Mac build instructions here: http://wiki.fifengine.de/index.php?title=Mac_compile_guide. mac_build.tar.bz2 contains a patch file against SVN containing the changes I made. It also includes SDLMain.m and SDLMain.h. I put a copy of both those files in the following directories: core/src/guimap_test core/src/mapview_test core/src/writetest Also attached are the pkgconfig files (*.pc) that I hacked together so the SCons script would find the library locations. Up next, I am going to work on a Universal Binary build and try to make the SCons configure script more Mac-friendly (if possible). If anyone finds any mistakes or omissions, please let me know so I can correct them. Thanks, James