Mercurial > fife-parpg
view tests/core_tests/test_imagepool.cpp @ 653:01acc9fc35ea
* Moved getCurrentScreenMode() to the renderbackend as renderbackend is what initializes the screen.
* Updated the Color masks to follow the integer standards
* Added some new SDL modes (HW Surface and double buffer) to check for in DeviceCaps.
* RenderBackend now saves the actual flags used to initialize the screen.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 15 Oct 2010 18:54:34 +0000 |
parents | 64738befdf3b |
children |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ // Standard C++ library includes #include <iostream> #include <iomanip> // Platform specific includes #include "fife_unittest.h" // 3rd party library includes #include <boost/scoped_ptr.hpp> #include <boost/shared_ptr.hpp> #include <SDL.h> // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "vfs/vfs.h" #include "util/structures/rect.h" #include "util/time/timemanager.h" #include "vfs/vfsdirectory.h" #include "vfs/raw/rawdata.h" #include "video/image_location.h" #include "video/image.h" #include "video/imagepool.h" #include "video/sdl/renderbackendsdl.h" #include "video/opengl/renderbackendopengl.h" #include "loaders/native/video_loaders/image_loader.h" #include "loaders/native/video_loaders/subimage_loader.h" #include "util/base/exception.h" using namespace FIFE; static const std::string IMAGE_FILE = "tests/data/beach_e1.png"; static const std::string SUBIMAGE_FILE = "tests/data/rpg_tiles_01.png"; static const std::string ANIM_FILE = "tests/data/crate_full_001.xml"; // Environment struct environment { boost::shared_ptr<TimeManager> timemanager; boost::shared_ptr<VFS> vfs; environment() : timemanager(new TimeManager()), vfs(new VFS()) { if (SDL_Init(SDL_INIT_NOPARACHUTE | SDL_INIT_TIMER) < 0) { throw SDLException(SDL_GetError()); } } }; TEST_FIXTURE(environment, test_image_pool) { RenderBackendSDL renderbackend; vfs->addSource(new VFSDirectory(vfs.get())); renderbackend.init(); renderbackend.createMainScreen(800, 600, 0, false, "FIFE", ""); ImagePool pool; pool.addResourceLoader(new SubImageLoader()); pool.addResourceLoader(new ImageLoader(vfs.get())); CHECK_EQUAL(0, pool.getResourceCount(RES_LOADED)); CHECK_EQUAL(0, pool.getResourceCount(RES_NON_LOADED)); ImageLocation location(IMAGE_FILE); pool.addResourceFromLocation(&location); CHECK_EQUAL(0, pool.getResourceCount(RES_LOADED)); CHECK_EQUAL(1, pool.getResourceCount(RES_NON_LOADED)); location = ImageLocation(SUBIMAGE_FILE); ImageLoader imgprovider(vfs.get()); int fullImgInd = pool.addResourceFromLocation(&location); CHECK_EQUAL(0, pool.getResourceCount(RES_LOADED)); CHECK_EQUAL(2, pool.getResourceCount(RES_NON_LOADED)); Image& img = pool.getImage(fullImgInd); CHECK_EQUAL(1, pool.getResourceCount(RES_LOADED)); CHECK_EQUAL(1, pool.getResourceCount(RES_NON_LOADED)); location.setParentSource(&img); int W = img.getWidth(); int w = W / 12; int H = img.getHeight(); int h = H / 12; location.setWidth(w); location.setHeight(h); CHECK(w != 0 && h !=0); int subImgInd = pool.addResourceFromLocation(&location); CHECK(fullImgInd != subImgInd); CHECK_EQUAL(1, pool.getResourceCount(RES_LOADED)); CHECK_EQUAL(2, pool.getResourceCount(RES_NON_LOADED)); for (int k = 0; k < 3; k++) { for (int j = 0, s = pool.getResourceCount(RES_LOADED | RES_NON_LOADED); j < s; j++) { std::cout << j << std::endl; Image& r = dynamic_cast<Image&>(pool.get(j)); int h = r.getHeight(); int w = r.getWidth(); for (int i = 20; i > 0; i-=2) { renderbackend.startFrame(); r.render(Rect(i, i, w, h)); renderbackend.endFrame(); TimeManager::instance()->update(); } } CHECK_EQUAL(3, pool.getResourceCount(RES_LOADED)); CHECK_EQUAL(0, pool.getResourceCount(RES_NON_LOADED)); } CHECK_EQUAL(3, pool.getResourceCount(RES_LOADED)); CHECK_EQUAL(0, pool.getResourceCount(RES_NON_LOADED)); CHECK_EQUAL(3, pool.purgeLoadedResources() ); CHECK_EQUAL(0, pool.getResourceCount(RES_LOADED)); CHECK_EQUAL(3, pool.getResourceCount(RES_NON_LOADED)); pool.reset(); CHECK_EQUAL(0, pool.getResourceCount(RES_LOADED)); CHECK_EQUAL(0, pool.getResourceCount(RES_NON_LOADED)); } // need this here because SDL redefines // main to SDL_main in SDL_main.h #ifdef main #undef main #endif int main() { return UnitTest::RunAllTests(); }