Mercurial > fife-parpg
view engine/core/video/fonts/subimagefont.h @ 653:01acc9fc35ea
* Moved getCurrentScreenMode() to the renderbackend as renderbackend is what initializes the screen.
* Updated the Color masks to follow the integer standards
* Added some new SDL modes (HW Surface and double buffer) to check for in DeviceCaps.
* RenderBackend now saves the actual flags used to initialize the screen.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 15 Oct 2010 18:54:34 +0000 |
parents | ad7969d9460b |
children |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_FONTS_SUBIMAGEFONT_H #define FIFE_FONTS_SUBIMAGEFONT_H // Standard C++ library includes #include <string> // Platform specific includes #include "util/base/fife_stdint.h" // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "imagefontbase.h" namespace FIFE { class ImagePool; /** Imagefont that is able to read glyphs from single image sheet, see e.g. * guichan imagefontcollection (google for it) */ class SubImageFont: public ImageFontBase { public: /** * Constructor. * * @param filename the filename of the Image Font. * @param glyphs the glyphs for Guichan format. */ SubImageFont(const std::string& filename, const std::string& glyphs, ImagePool& pool); ~SubImageFont() {} private: ImagePool& m_pool; SDL_Color m_colorkey; }; } #endif