Mercurial > fife-parpg
view engine/core/video/fonts/imagefontbase.cpp @ 653:01acc9fc35ea
* Moved getCurrentScreenMode() to the renderbackend as renderbackend is what initializes the screen.
* Updated the Color masks to follow the integer standards
* Added some new SDL modes (HW Surface and double buffer) to check for in DeviceCaps.
* RenderBackend now saves the actual flags used to initialize the screen.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 15 Oct 2010 18:54:34 +0000 |
parents | 47b49b9b0c0a |
children |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ // Standard C++ library includes #include <algorithm> // 3rd party library includes #include <boost/filesystem/convenience.hpp> #include <boost/scoped_array.hpp> #include <SDL.h> #include <SDL_image.h> // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "util/base/exception.h" #include "util/structures/rect.h" #include "util/utf8/utf8.h" #include "video/image.h" #include "video/renderbackend.h" #include "imagefontbase.h" namespace FIFE { ImageFontBase::ImageFontBase() : FontBase() { } ImageFontBase::~ImageFontBase() { type_glyphs::iterator i = m_glyphs.begin(); for(; i != m_glyphs.end(); ++i) { SDL_FreeSurface(i->second.surface); } } int ImageFontBase::getWidth(const std::string& text) const { int w = 0; std::string::const_iterator text_it = text.begin(); while(text_it != text.end()) { uint32_t codepoint = utf8::next(text_it,text.end()); type_glyphs::const_iterator it = m_glyphs.find( codepoint ); if( it != m_glyphs.end() ) { w += it->second.surface->w + getGlyphSpacing(); continue; } if( m_placeholder.surface ) { w += m_placeholder.surface->w + getGlyphSpacing(); } } return w; } int ImageFontBase::getHeight() const { return mHeight; } SDL_Surface *ImageFontBase::renderString(const std::string& text) { SDL_Surface *surface = SDL_CreateRGBSurface(SDL_SWSURFACE, getWidth(text),getHeight(),32, RMASK, GMASK, BMASK ,AMASK); SDL_FillRect(surface,0,0x00000000); SDL_Rect dst; dst.x = dst.y = 0; s_glyph *glyph = 0; std::string::const_iterator text_it = text.begin(); while(text_it != text.end()) { uint32_t codepoint = utf8::next(text_it,text.end()); type_glyphs::iterator it = m_glyphs.find( codepoint ); if( it == m_glyphs.end() ) { if( !m_placeholder.surface ) { continue; } glyph = &m_placeholder; } else { glyph = &(it->second); } dst.y = glyph->offset.y; dst.x += glyph->offset.x; SDL_BlitSurface(glyph->surface,0,surface,&dst); dst.x += glyph->surface->w + getGlyphSpacing(); } return surface; } void ImageFontBase::setColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a) { } }