Mercurial > fife-parpg
view demos/rpg/maps/town_objects.xml @ 653:01acc9fc35ea
* Moved getCurrentScreenMode() to the renderbackend as renderbackend is what initializes the screen.
* Updated the Color masks to follow the integer standards
* Added some new SDL modes (HW Surface and double buffer) to check for in DeviceCaps.
* RenderBackend now saves the actual flags used to initialize the screen.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 15 Oct 2010 18:54:34 +0000 |
parents | 69d50e751c9a |
children |
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<?xml version='1.0' encoding='UTF-8'?> <Settings> <Module name="objects"> <Setting name="objectlist" type="list"> gstack1 ; temple ; Quiller </Setting> <Setting name="gstack1" type="dict"> objectname : goldstack ; value : 5000 ; posx : 3.0 ; posy : 3.0 </Setting> <Setting name="temple" type="dict"> objectname : templeportal ; dest : level1 ; posx : 3.0 ; posy : -2.0 </Setting> <Setting name="Quiller" type="dict"> objectname : quiller ; posx : 1.0 ; posy : 1.0 ; noquest_dialog : I've got nothing for you. Run along now! </Setting> </Module> </Settings>