Mercurial > fife-parpg
view demos/rpg/gui/quest.xml @ 653:01acc9fc35ea
* Moved getCurrentScreenMode() to the renderbackend as renderbackend is what initializes the screen.
* Updated the Color masks to follow the integer standards
* Added some new SDL modes (HW Surface and double buffer) to check for in DeviceCaps.
* RenderBackend now saves the actual flags used to initialize the screen.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 15 Oct 2010 18:54:34 +0000 |
parents | 69d50e751c9a |
children |
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<Container base_color="0,0,0" border_size="0" opaque="0" position="0,0" name="questcontainer" size="1024,768"> <VBox name="credits" position="312,200" opaque="1" base_color="188,0,0"> <HBox> <Spacer /> <Label name="questname" border_size="0" text="Quest" /> <Spacer /> </HBox> <HBox> <ScrollArea min_size="400,400" max_size="400,400" size="400,400" vertical_scrollbar="1"> <Label min_size="400,400" max_size="400,400" size="400,400" wrap_text="1" name="questtext"/> </ScrollArea> </HBox> <HBox> <Button name="accept" text="Accept"/> <Button name="decline" text="Decline"/> </HBox> </VBox> </Container>