view demos/rpg/gui/mainmenu.xml @ 653:01acc9fc35ea

* Moved getCurrentScreenMode() to the renderbackend as renderbackend is what initializes the screen. * Updated the Color masks to follow the integer standards * Added some new SDL modes (HW Surface and double buffer) to check for in DeviceCaps. * RenderBackend now saves the actual flags used to initialize the screen.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 15 Oct 2010 18:54:34 +0000
parents cd959b05a262
children
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<Container name="MainMenu" position="0,0" size="1024,768" border_size="0" base_color="0,0,0" opaque="0">

<!--
	<Icon image="gui/backgrounds/800_main_bg.png" position="0,0" size="1024,768" name="main_background_icon"/>
-->

	<VBox opaque='0' base_color="188, 0, 0" position="412,200" name="main_menu">
		<Button name="new_game" text="New Game" min_size="200,0" border_size="0"/>
		<Button name="settings" text="Settings" min_size="200,0" border_size="0"/>
		<Button name="credits" text="Credits" min_size="200,0" border_size="0"/>
		<Button name="quit" text="Quit" min_size="200,0" border_size="0"/>
	</VBox>

</Container>