Mercurial > fife-parpg
view engine/core/pathfinder/routepather/routepather.h @ 504:0196c83c7270
One quick update to the map file. The last cannonspread5 powerup wasn't correctly identified.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 18 May 2010 16:01:35 +0000 |
parents | 8afb9b443f66 |
children |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_PATHFINDER_ROUTEPATHER #define FIFE_PATHFINDER_ROUTEPATHER // Standard C++ library includes #include <map> #include <vector> // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "model/metamodel/abstractpather.h" #include "model/structures/location.h" #include "model/structures/map.h" #include "util/structures/priorityqueue.h" namespace FIFE { class Search; class SearchSpace; class RoutePatherSearch; class RoutePather : public AbstractPather { public: /** Constructor. * */ RoutePather() : m_map(0), m_nextFreeSessionId(0), m_maxticks(1000) { } void setMap(Map* map); int getNextLocation(const Instance* instance, const Location& target, double distance_to_travel, Location& nextLocation, Location& facingLocation, int session_id=-1, int priority = MEDIUM_PRIORITY); /** Updates the route pather. * * Advances the active search by so many time steps. If the search * completes then this function pops it from the active session list and * continues updating the next session until it runs out of time. */ void update(); /** Cancels a session. * * Cancels a route pather session. Determines if it is an active session * or not and acts accordingly. * * @param session_id The id of the session to cancel. * @return True if the session could be canceled false otherwise. */ bool cancelSession(const int session_id); /** Adds a search space to the route pather. * * @param search_space A pointer to the search space to add. * @return a boolean signifying whether the search space was correctly added or not. */ bool addSearchSpace(SearchSpace* search_space); /** Retrieves a searchspace associated with the given layer. * * @param A pointer to the search space * @return A pointer to the search space if it could be found, 0 otherwise. */ SearchSpace* getSearchSpace(Layer * const layer); std::string getName() const { return "RoutePather"; }; private: typedef std::list<Location> Path; typedef PriorityQueue<RoutePatherSearch*, int> SessionQueue; typedef std::list<int> SessionList; typedef std::map<int, Path> PathMap; typedef std::map<Layer*, SearchSpace*> SearchSpaceMap; typedef std::map<int, Location> LocationMap; /** Makes the instance follow the given path. * * Calculates the next position the instance should move to given the * the instance's speed. * * @param instance A pointer to the instance to move. * @param speed The speed to move the instance. * @param nextLocation An out variable which will store the instances next location. * @param facingLocation An out variable which will store the instances facing location. * @return true if it was possible to follow the path, false if it was not */ bool followPath(const Instance* instance, Path& path, double speed, Location& nextLocation, Location& facingLocation); /** Adds a session id to the session map. * * Stores the given session id in the session map. * * @param sessionId The session id to store. */ void addSessionId(const int sessionId); /** Schedules a plan to be created for the given instance to reach the given * target; the session id is where the plan should be stored * * @param instance is the instance to pathfind for * @param target is where the instance is going * @param session_id is which pathfinding slot to put the plan in * @param priority is the priority of the request */ void makePlan(const Instance *instance, const Location& target, int session_id, int priority); /** make a new session id @return the new session id */ int makeSessionId(); /** are two locations equivalent from the perspective of pathing */ bool locationsEqual(const Location &a, const Location &b); /** check whether it's safe to continue moving down the path @param instance is the instance following the path @param path is the path to step through @return true if the path could be followed, false if blocked */ bool testStep(const Instance *instance, Path& path); /** Determines if the given session Id is valid. * * Searches the session list to determine if a search with the given session id * has been registered. * * @return true if one has, false otherwise. */ bool sessionIdValid(const int sessionId); /** Removes a session id from the session map. * * @param sessionId The session id to remove. * @return True if the sessionId could be removed, false otherwise. */ bool invalidateSessionId(const int sessionId); //The map the search is running on. Map* m_map; //A map of currently running sessions (searches). SessionQueue m_sessions; //A list of session ids that have been registered. SessionList m_registeredSessionIds; //Calculated paths for the movement phase. PathMap m_paths; //The endpoints for which those paths were calculated LocationMap m_path_targets; //A map of searchspaces. SearchSpaceMap m_searchspaces; //The next free session id. int m_nextFreeSessionId; //The maximum number of ticks allowed. int m_maxticks; }; } #endif