Mercurial > fife-parpg
view engine/core/pathfinder/heuristic.h @ 504:0196c83c7270
One quick update to the map file. The last cannonspread5 powerup wasn't correctly identified.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 18 May 2010 16:01:35 +0000 |
parents | 90005975cdbb |
children |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_PATHFINDER_HEURISTIC_H #define FIFE_PATHFINDER_HEURISTIC_H // Standard C++ library includes #include <string> // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "model/metamodel/modelcoords.h" #include "util/base/singleton.h" namespace FIFE { class Heuristic { public: virtual ~Heuristic(void) { } virtual float calculate(const ModelCoordinate& current, const ModelCoordinate& dest) = 0; static Heuristic* getHeuristic(const std::string& cellgridType); }; class SquareGridHeuristic : public Heuristic, public StaticSingleton<SquareGridHeuristic> { public: virtual float calculate(const ModelCoordinate& current, const ModelCoordinate& dest); private: SINGLEFRIEND(SquareGridHeuristic); }; class HexGridHeuristic : public Heuristic, public StaticSingleton<HexGridHeuristic> { public: virtual float calculate(const ModelCoordinate& current, const ModelCoordinate& dest); private: SINGLEFRIEND(HexGridHeuristic); }; } #endif /* vim: set noexpandtab: set shiftwidth=2: set tabstop=2: */