Mercurial > fife-parpg
view engine/core/gui/widgets/togglebutton.h @ 504:0196c83c7270
One quick update to the map file. The last cannonspread5 powerup wasn't correctly identified.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 18 May 2010 16:01:35 +0000 |
parents | 51cc05d862f2 |
children |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_GUICHAN_ADDON_TOGGLEBUTTON_H #define FIFE_GUICHAN_ADDON_TOGGLEBUTTON_H // Standard C++ library includes #include <string> #include <map> // 3rd party library includes #include <guichan.hpp> #include <guichan/actionlistener.hpp> // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder namespace gcn { /** * An implementation of a toggleable button. * * If the button is in a group, all other buttons in that group will be untoggled * when a button gets toggled. If the button is already toggled, you can untoggle * it by clicking on it. * */ class ToggleButton : public Button, public ActionListener { public: /** * Constructor * * @param up_image Image displayed when the button isn't toggled * @param down_image Image displayed when the button is toggled * @param hover_file Image displayed when the mouse cursor is over button * @param caption Text to be displayed on button * @param group The group the button belongs to */ ToggleButton(Image *up_image = 0, Image *down_image = 0, Image *hover_image = 0, const std::string& caption = "", const std::string& group = ""); /** * Destructor */ ~ToggleButton(); /** * Draws the button */ void draw(Graphics *graphics); /** * Adjust size to fit image and caption */ void adjustSize(); /** * Sets the image that will be displayed when the button isn't toggled * * @param image Image to be displayed */ void setUpImage(Image* image); /** * Sets the image that will be displayed when the button is toggled or pressed * * @param image Image to be displayed */ void setDownImage(Image* image); /** * Sets the image which will be displayed when the mouse cursor is over the button * * @param image Image to be displayed */ void setHoverImage(Image* image); /** * Sets the number of pixels the image or text will be offset from * the top left corner of button when the button is pressed or toggled. * * @param x Offset from left * @param y Offset from top * @see getDownXOffset * @see getDownYOffset */ void setDownOffset(int x, int y); /** * Gets the number of pixels the image or text will be offset * from the left of button when the button is pressed or toggled. * * @return Offset from left when button is pressed * @see setDownOffset */ int getDownXOffset() const; /** * Gets the number of pixels the image or text will be offset * from the top of button when the button is pressed or toggled. * * @return Offset from top when button is pressed * @see setDownOffset */ int getDownYOffset() const; /** * Checks if the radio button is selected. * * @return True if the radio button is selecte, false otherwise. * @see setSelected */ bool isToggled() const; /** * Sets the radio button to selected or not. * * @param selected True if the radio button should be selected, * false otherwise. * @see isSelected */ void setToggled(bool toggled); // From Guichan 0.8.1 /** * Sets the group the toggle button should belong to. Note that * a toggle button group is unique per application, not per Gui object * as the group is stored in a static map. * * @param group The name of the group. * @see getGroup */ void setGroup(const std::string &group); /** * Gets the group the toggle button belongs to. * * @return The group the toggle button belongs to. * @see setGroup */ const std::string &getGroup() const; protected: // Inherited from gcn::Widget /** * Toggle button when it is activated * * @param actionEvent ActionEvent object */ void action(const ActionEvent& actionEvent); private: // Image to be used when the button is not toggle Image *m_upImage; // Image to be used when the button is toggled or pressed Image *m_downImage; // Image to be used when the mouse cursor is over the image Image *m_hoverImage; // Number of pixels the image/text will be offset from the top left // corner, when the button is pressed or toggled int x_downoffset; int y_downoffset; /** * Whether the button is toggled or not. */ bool m_toggled; //-- From Guichan 0.8.1 -- /** * Holds the group of the toggle button. */ std::string m_group; /** * Typedef. */ typedef std::multimap<std::string, ToggleButton *> GroupMap; /** * Typedef. */ typedef GroupMap::iterator GroupIterator; /** * Holds all available toggle button groups. */ static GroupMap m_groupMap; }; } #endif /* vim: set noexpandtab: set shiftwidth=2: set tabstop=2: */