Mercurial > fife-parpg
view engine/core/video/animation.cpp @ 66:00b3c07db548
arrgh, issues with commits, fixed now, I hope, this is the source for the skull_pole model.
author | kaelisebonrai@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 17 Jul 2008 05:32:48 +0000 |
parents | 90005975cdbb |
children | 6e7d228def30 |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ // Standard C++ library includes #include <string> // 3rd party library includes #include <boost/lexical_cast.hpp> // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "util/base/exception.h" #include "util/time/timemanager.h" #include "animation.h" #include "image.h" #include "util/structures/rect.h" namespace FIFE { Animation::Animation(): m_location(""), m_action_frame(-1), m_animation_endtime(-1), m_direction(0) { } Animation::~Animation() { std::vector<FrameInfo>::const_iterator i(m_frames.begin()); while (i != m_frames.end()) { i->img->decRef(); i++; } } void Animation::addFrame(Image* image, unsigned int duration) { image->addRef(); FrameInfo info; info.index = m_frames.size(); info.duration = duration; info.img = image; m_frames.push_back(info); std::map<unsigned int, FrameInfo>::const_iterator i(m_framemap.end()); if (i == m_framemap.begin()) { m_framemap[0] = info; m_animation_endtime = duration; } else { --i; unsigned int frametime = i->first + i->second.duration; m_framemap[frametime] = info; m_animation_endtime = frametime + duration; } } int Animation::getFrameIndex(unsigned int timestamp) { int val = -1; if ((static_cast<int>(timestamp) <= m_animation_endtime) && (m_animation_endtime > 0)) { std::map<unsigned int, FrameInfo>::const_iterator i(m_framemap.upper_bound(timestamp)); --i; val = i->second.index; } return val; } bool Animation::isValidIndex(int index) { int size = m_frames.size(); if ((size == 0) || (index > (size - 1)) || (index < 0)) { return false; } return true; } Image* Animation::getFrame(int index) { if (isValidIndex(index)) { return m_frames[index].img; } else { return NULL; } } Image* Animation::getFrameByTimestamp(unsigned int timestamp) { return getFrame(getFrameIndex(timestamp)); } int Animation::getFrameDuration(int index) { if (isValidIndex(index)) { return m_frames[index].duration; } else { return -1; } } unsigned int Animation::getNumFrames() const { return m_frames.size(); } void Animation::setDirection(unsigned int direction) { m_direction = direction % 360; } } /* vim: set noexpandtab: set shiftwidth=2: set tabstop=2: */