Mercurial > fife-parpg
view demos/rpg/scripts/actors/player.py @ 538:00aa20dc8b7f
Made the Setting class much more customizable by adding the SettingEntry class.
Adopted demos to the changes
Note:
Setting ScreenWidth and ScreenHeight are now combined into ScreenResolution of format <width>x<height>
FullScreen and PlaySounds are now of type bool
author | nihathrael@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 01 Jun 2010 18:14:26 +0000 |
parents | d0bce896a526 |
children | 2e739ae9a8bc |
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#!/usr/bin/env python # -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2010 by the FIFE team # http://www.fifengine.net # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### # This is the rio de hola client for FIFE. import sys, os, re, math, random, shutil from fife import fife from scripts.actors.baseactor import Actor, ActorStates from scripts.objects.baseobject import ObjectActionListener, BaseGameObject, GameObjectTypes class PlayerActionListener(ObjectActionListener): def __init__(self, gamecontroller, obj): super(PlayerActionListener, self).__init__(gamecontroller, obj) def onInstanceActionFinished(self, instance, action): super(PlayerActionListener, self).onInstanceActionFinished(instance, action) if action.getId() == 'walk': pass #self._object.completeAction() class Player(Actor): def __init__(self, gamecontroller, playermodelname): self._type = GameObjectTypes["PLAYER"] super(Player, self).__init__(gamecontroller, playermodelname, "player", True) self._playermodelname = playermodelname self._playeractionlistener = PlayerActionListener(self._gamecontroller, self)