Mercurial > fife-parpg
diff demos/rpg/maps/town.xml @ 513:edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
Added a help file for the console.
Added a KeyState class for keeping track of the state of the keys.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 21 May 2010 20:33:43 +0000 |
parents | 6ddb1eb9dfa6 |
children | d70fc46c8aa5 |
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--- a/demos/rpg/maps/town.xml Fri May 21 17:31:08 2010 +0000 +++ b/demos/rpg/maps/town.xml Fri May 21 20:33:43 2010 +0000 @@ -1,6 +1,10 @@ <?xml version="1.0" encoding="ascii"?> <map id="maintown" format="1.0"> <import file="../objects/ground/grass/01/object.xml"></import> + <layer y_scale="1.0" y_offset="0.0" pathing="cell_edges_only" grid_type="square" id="actor_layer" rotation="0.0" x_scale="1.0" x_offset="0.0" transparency="0"> + <instances> + </instances> + </layer> <layer y_scale="1.0" y_offset="0.0" pathing="cell_edges_only" grid_type="square" id="ground_layer" rotation="0.0" x_scale="1.0" x_offset="0.0" transparency="0"> <instances> <i o="grass:01" ns="http://www.fifengine.de/xml/rpg" x="-2.0" r="0" y="0.0" z="0.0"></i> @@ -149,6 +153,6 @@ <i r="0" x="4.0" o="grass:01" z="0.0" y="8.0"></i> </instances> </layer> - <camera ref_cell_height="64" zoom="1.0" rotation="45.0" ref_layer_id="ground_layer" ref_cell_width="64" id="camera1" tilt="60.0"> + <camera ref_cell_height="64" zoom="1.0" rotation="45.0" ref_layer_id="ground_layer" ref_cell_width="64" id="camera1" tilt="-60.0"> </camera> </map>