diff demos/rpg/maps/town.xml @ 513:edf5c0cf52f3

Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit. Added a help file for the console. Added a KeyState class for keeping track of the state of the keys.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 21 May 2010 20:33:43 +0000
parents 6ddb1eb9dfa6
children d70fc46c8aa5
line wrap: on
line diff
--- a/demos/rpg/maps/town.xml	Fri May 21 17:31:08 2010 +0000
+++ b/demos/rpg/maps/town.xml	Fri May 21 20:33:43 2010 +0000
@@ -1,6 +1,10 @@
 <?xml version="1.0" encoding="ascii"?>
 <map id="maintown" format="1.0">
 	<import file="../objects/ground/grass/01/object.xml"></import>
+	<layer y_scale="1.0" y_offset="0.0" pathing="cell_edges_only" grid_type="square" id="actor_layer" rotation="0.0" x_scale="1.0" x_offset="0.0" transparency="0">
+		<instances>
+		</instances>
+	</layer>
 	<layer y_scale="1.0" y_offset="0.0" pathing="cell_edges_only" grid_type="square" id="ground_layer" rotation="0.0" x_scale="1.0" x_offset="0.0" transparency="0">
 		<instances>
 			<i o="grass:01" ns="http://www.fifengine.de/xml/rpg" x="-2.0" r="0" y="0.0" z="0.0"></i>
@@ -149,6 +153,6 @@
 			<i r="0" x="4.0" o="grass:01" z="0.0" y="8.0"></i>
 		</instances>
 	</layer>
-	<camera ref_cell_height="64" zoom="1.0" rotation="45.0" ref_layer_id="ground_layer" ref_cell_width="64" id="camera1" tilt="60.0">
+	<camera ref_cell_height="64" zoom="1.0" rotation="45.0" ref_layer_id="ground_layer" ref_cell_width="64" id="camera1" tilt="-60.0">
 	</camera>
 </map>