Mercurial > fife-parpg
diff engine/core/view/camera.h @ 245:ed1565a5a2a0
Fixed second camera in rio.
Now multiple Camera.setLocation calls per frame are handled correctly.
author | phoku@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Wed, 25 Mar 2009 14:17:59 +0000 |
parents | 44919eb74c40 |
children | 7e5717105212 |
line wrap: on
line diff
--- a/engine/core/view/camera.h Wed Mar 25 09:38:10 2009 +0000 +++ b/engine/core/view/camera.h Wed Mar 25 14:17:59 2009 +0000 @@ -253,12 +253,6 @@ */ void refresh(); - /** Returns latest camera movement in screen coordinates (dx, dy) - */ - inline ScreenPoint getLatestMovement() { - return m_prev_origo - m_cur_origo; - } - /** Resets temporary values from last update round, like warped flag */ void resetUpdates();