Mercurial > fife-parpg
diff engine/core/view/camera.cpp @ 245:ed1565a5a2a0
Fixed second camera in rio.
Now multiple Camera.setLocation calls per frame are handled correctly.
author | phoku@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Wed, 25 Mar 2009 14:17:59 +0000 |
parents | 09f40db3f10c |
children | 493f7492f0ba |
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--- a/engine/core/view/camera.cpp Wed Mar 25 09:38:10 2009 +0000 +++ b/engine/core/view/camera.cpp Wed Mar 25 14:17:59 2009 +0000 @@ -145,7 +145,7 @@ if ((m_prev_origo == m_cur_origo) && (m_prev_origo == ScreenPoint(0,0,0))) { m_cur_origo = toScreenCoordinates(ExactModelCoordinate(0,0,0)); m_prev_origo = m_cur_origo; - } + } m_location = location; CellGrid* cg = NULL; @@ -160,7 +160,6 @@ updateMatrices(); - m_prev_origo = m_cur_origo; m_cur_origo = toScreenCoordinates(ExactModelCoordinate(0,0,0)); } @@ -473,7 +472,7 @@ } void Camera::render() { - ScreenPoint cammove = getLatestMovement(); + ScreenPoint cammove = m_prev_origo - m_cur_origo; Map* map = m_location.getMap(); if (!map) {