Mercurial > fife-parpg
diff demos/rpg/scripts/scene.py @ 518:e4cd18a179af
Added the PlayerActionListener.
Added the ability to load NPCs from the settings file (this may be temporary). The idea of putting the NPCs in the settings file is to allow for custom attributes to be added without modification to the editor.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Wed, 26 May 2010 21:29:46 +0000 |
parents | d70fc46c8aa5 |
children | 14f777be6b94 |
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--- a/demos/rpg/scripts/scene.py Wed May 26 15:28:25 2010 +0000 +++ b/demos/rpg/scripts/scene.py Wed May 26 21:29:46 2010 +0000 @@ -29,6 +29,7 @@ from fife import fife from fife.extensions.loaders import loadMapFile +from scripts.actors.baseactor import Actor from scripts.actors.player import Player class Scene(object): @@ -42,6 +43,7 @@ self._actorlayer = None self._player = None + self._npclist = [] def createScene(self, mapfilename): if not self._map: @@ -58,15 +60,31 @@ self._player = Player(self._gamecontroller, "warrior") + mapname = os.path.splitext(os.path.basename(mapfilename)) + for npc in self._gamecontroller.settings.get(mapname[0], "npclist", []): + (modelname, posx, posy) = self._gamecontroller.settings.get(mapname[0], npc, ["warrior", "0", "0"]) + actor = Actor(self._gamecontroller, modelname, npc, True) + actor.setMapPosition(float(posx), float(posy)) + self._npclist.append(actor) + + def destroyScene(self): self._cameras.clear() + self._player.destroy() + + for npc in self._npclist: + npc.destroy() + if self._map: self._gamecontroller.engine.getModel().deleteMap(self._map) self._map = None self._actorlayer = None + self._player = None + self._npclist = [] + def getInstancesAt(self, clickpoint): """ Query the main camera for instances on our actor layer.