diff demos/rpg/scripts/scene.py @ 518:e4cd18a179af

Added the PlayerActionListener. Added the ability to load NPCs from the settings file (this may be temporary). The idea of putting the NPCs in the settings file is to allow for custom attributes to be added without modification to the editor.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Wed, 26 May 2010 21:29:46 +0000
parents d70fc46c8aa5
children 14f777be6b94
line wrap: on
line diff
--- a/demos/rpg/scripts/scene.py	Wed May 26 15:28:25 2010 +0000
+++ b/demos/rpg/scripts/scene.py	Wed May 26 21:29:46 2010 +0000
@@ -29,6 +29,7 @@
 from fife import fife
 from fife.extensions.loaders import loadMapFile
 
+from scripts.actors.baseactor import Actor
 from scripts.actors.player import Player
 
 class Scene(object):
@@ -42,6 +43,7 @@
 		self._actorlayer = None
 		
 		self._player = None
+		self._npclist = []
 		
 	def createScene(self, mapfilename):
 		if not self._map:
@@ -58,15 +60,31 @@
 		
 		self._player = Player(self._gamecontroller, "warrior")
 		
+		mapname = os.path.splitext(os.path.basename(mapfilename))
+		for npc in self._gamecontroller.settings.get(mapname[0], "npclist", []):
+			(modelname, posx, posy) = self._gamecontroller.settings.get(mapname[0], npc, ["warrior", "0", "0"])
+			actor = Actor(self._gamecontroller, modelname, npc, True)
+			actor.setMapPosition(float(posx), float(posy))
+			self._npclist.append(actor)
+			
+		
 	def destroyScene(self):
 		self._cameras.clear()
 		
+		self._player.destroy()
+		
+		for npc in self._npclist:
+			npc.destroy()
+
 		if self._map:
 			self._gamecontroller.engine.getModel().deleteMap(self._map)
 		
 		self._map = None
 		self._actorlayer = None
 		
+		self._player = None
+		self._npclist = []
+		
 	def getInstancesAt(self, clickpoint):
 		"""
 		Query the main camera for instances on our actor layer.