diff engine/core/view/renderers/lightrenderer.i @ 661:e3140f01749d

* Merged the light branch back into trunk. * Modified the demos so they work with the new loaders and setting.
author helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 05 Nov 2010 15:21:10 +0000
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/engine/core/view/renderers/lightrenderer.i	Fri Nov 05 15:21:10 2010 +0000
@@ -0,0 +1,175 @@
+/***************************************************************************
+ *   Copyright (C) 2005-2008 by the FIFE team                              *
+ *   http://www.fifengine.de                                               *
+ *   This file is part of FIFE.                                            *
+ *                                                                         *
+ *   FIFE is free software; you can redistribute it and/or                 *
+ *   modify it under the terms of the GNU Lesser General Public            *
+ *   License as published by the Free Software Foundation; either          *
+ *   version 2.1 of the License, or (at your option) any later version.    *
+ *                                                                         *
+ *   This library is distributed in the hope that it will be useful,       *
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
+ *   Lesser General Public License for more details.                       *
+ *                                                                         *
+ *   You should have received a copy of the GNU Lesser General Public      *
+ *   License along with this library; if not, write to the                 *
+ *   Free Software Foundation, Inc.,                                       *
+ *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
+ ***************************************************************************/
+
+%module fife
+%{
+#include "view/renderers/lightrenderer.h"
+%}
+
+namespace FIFE {
+	class RenderBackend;
+	
+	class LightRendererNode {
+	public:
+		LightRendererNode(Instance* attached_instance, const Location &relative_location, Layer* relative_layer, const Point &relative_point = Point(0,0));
+		LightRendererNode(Instance* attached_instance, const Location &relative_location, const Point &relative_point = Point(0,0));
+		LightRendererNode(Instance* attached_instance, Layer* relative_layer, const Point &relative_point = Point(0,0));
+		LightRendererNode(Instance* attached_instance, const Point &relative_point = Point(0,0));
+		LightRendererNode(const Location &attached_location, Layer* relative_layer, const Point &relative_point = Point(0,0));
+		LightRendererNode(const Location &attached_location, const Point &relative_point = Point(0,0));
+		LightRendererNode(Layer* attached_layer, const Point &relative_point = Point(0,0));
+		LightRendererNode(const Point &attached_point);
+		~LightRendererNode();
+		
+		void setAttached(Instance* attached_instance, const Location &relative_location, const Point &relative_point);
+		void setAttached(Instance* attached_instance, const Location &relative_location);
+		void setAttached(Instance* attached_instance, const Point &relative_point);
+		void setAttached(Instance* attached_instance);
+		void setAttached(const Location &attached_location, const Point &relative_point);
+		void setAttached(const Location &attached_location);
+		void setAttached(Layer* attached_layer);
+		void setAttached(const Point &attached_point);
+		
+		void setRelative(const Location &relative_location);
+		void setRelative(const Location &relative_location, Point relative_point);
+		void setRelative(const Point &relative_point);
+		
+		Instance* getAttachedInstance();
+		Location getAttachedLocation();
+		Layer* getAttachedLayer();
+		Point getAttachedPoint();
+		
+		Location getOffsetLocation();
+		Point getOffsetPoint();
+		
+		Instance* getInstance();
+		Location getLocation();
+		Layer* getLayer();
+		Point getPoint();
+
+		Point getCalculatedPoint(Camera* cam, Layer* layer);
+	private:
+		Instance* m_instance;
+		Location m_location;
+		Layer* m_layer;
+		Point m_point;
+	};
+	class LightRendererElementInfo {
+	public:
+		virtual std::string getName() { return 0; };
+		virtual LightRendererNode* getNode() { return NULL; };
+		virtual int getId() { return -1; };
+		virtual int getSrcBlend() { return -1; };
+		virtual int getDstBlend() { return -1; };
+		virtual void setStencil(uint8_t stencil_ref, float alpha_ref) {};
+		virtual int getStencil() { return 0; };
+		virtual float getAlpha() { return 0; };
+		virtual void removeStencil() {};
+		virtual std::vector<uint8_t> getColor() {};
+		virtual float getRadius() { return 0; };
+		virtual int getSubdivisions() { return 0; };
+		virtual float getXStretch() { return 0; };
+		virtual float getYStretch() { return 0; };
+		virtual ~LightRendererElementInfo() {};
+	};
+
+	class LightRendererImageInfo : public LightRendererElementInfo {
+	public:
+		LightRendererImageInfo(LightRendererNode n, int image, int src, int dst);
+		virtual ~LightRendererImageInfo() {};
+	private:
+		LightRendererNode m_anchor;
+		int m_image;
+		int m_src;
+		int m_dst;
+		bool m_stencil;
+		uint8_t m_stencil_ref;
+		float m_alpha_ref;
+	};
+	class LightRendererAnimationInfo : public LightRendererElementInfo {
+	public:
+		LightRendererAnimationInfo(LightRendererNode n, int animation, int src, int dst);
+		virtual ~LightRendererAnimationInfo() {};
+	private:
+		LightRendererNode m_anchor;
+		int m_animation;
+		int m_src;
+		int m_dst;
+		bool m_stencil;
+		uint8_t m_stencil_ref;
+		float m_alpha_ref;
+	};
+	class LightRendererSimpleLightInfo : public LightRendererElementInfo {
+	public:
+		LightRendererSimpleLightInfo(LightRendererNode n, uint8_t intensity, float radius, int subdivisions, float xstretch, float ystretch, uint8_t r, uint8_t g, uint8_t b, int src, int dst);
+		virtual ~LightRendererSimpleLightInfo() {};
+	private:
+		LightRendererNode m_anchor;
+		uint8_t m_intensity;
+		float m_radius;
+		int m_subdivisions;
+		float m_xstretch;
+		float m_ystretch;
+		uint8_t m_red;
+		uint8_t m_green;
+		uint8_t m_blue;
+		int m_src;
+		int m_dst;
+		bool m_stencil;
+		uint8_t m_stencil_ref;
+		float m_alpha_ref;
+	};
+	class LightRendererResizeInfo : public LightRendererElementInfo {
+	public:
+		LightRendererResizeInfo(LightRendererNode n, int image, int width, int height, int src, int dst);
+		virtual ~LightRendererResizeInfo() {};
+	private:
+		LightRendererNode m_anchor;
+		int m_image;
+		int m_width;
+		int m_height;
+		int m_src;
+		int m_dst;
+		bool m_stencil;
+		uint8_t m_stencil_ref;
+		float m_alpha_ref;
+	};
+	class LightRenderer: public RendererBase {
+	public:
+		LightRenderer(RenderBackend* renderbackend, int position, ImagePool* imagepool, AnimationPool* animpool);
+		~LightRenderer();
+		std::string getName();
+		static LightRenderer* getInstance(IRendererContainer* cnt);
+		void addImage(const std::string &group, LightRendererNode n, int image, int src=-1, int dst=-1);
+		void addAnimation(const std::string &group, LightRendererNode n, int animation, int src=-1, int dst=-1);
+		void addSimpleLight(const std::string &group, LightRendererNode n, uint8_t intensity, float radius, int subdivisions, float xstretch, float ystretch, uint8_t r, uint8_t g, uint8_t b, int src=-1, int dst=-1);
+		void resizeImage(const std::string &group, LightRendererNode n, int image, int width, int height, int src=-1, int dst=-1);
+		void addStencilTest(const std::string &group, uint8_t stencil_ref=0, float alpha_ref=0.0);
+		void removeStencilTest(const std::string &group);
+		std::list<std::string> getGroups();
+		std::vector<LightRendererElementInfo*> getLightInfo(const std::string &group);
+		void removeAll(const std::string &group);
+	};
+}
+
+namespace std {
+	%template(LightRendererElementInfoVector) vector<FIFE::LightRendererElementInfo*>;	
+}
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