Mercurial > fife-parpg
diff demos/shooter/scripts/ships/player.py @ 494:e241d7553496
Fixing the epydoc markup. Did some more commenting.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Mon, 10 May 2010 15:54:21 +0000 |
parents | 16ceb3228324 |
children | 291ba2946c73 |
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--- a/demos/shooter/scripts/ships/player.py Fri May 07 21:46:25 2010 +0000 +++ b/demos/shooter/scripts/ships/player.py Mon May 10 15:54:21 2010 +0000 @@ -89,9 +89,13 @@ self._scene.gameOver() def setInvulnerable(self, milliseconds): - #50 is defined in the players "flash" animation file - #2 is the number of frames in the animation - #TODO: read these values somehow from the animation + """ + 50 is defined in the players "flash" animation file + 2 is the number of frames in the animation + + @todo: read these values somehow from the animation + + """ number = int((milliseconds / 50) / 2) if number <= 0: @@ -166,7 +170,7 @@ super(Player, self).update() #set up the players camera bounds - #TODO: grab screen resolution from somewhere + #@todo: grab screen resolution from somewhere topleft = self._scene.camera.toMapCoordinates(fife.ScreenPoint(0,0)) bottomright = self._scene.camera.toMapCoordinates(fife.ScreenPoint(1024,768))