Mercurial > fife-parpg
diff engine/core/util/resource/pool.cpp @ 144:d2f1e81fbe2c
* Fixed a scons issue, where libraries checked for C instead of C++
* Fixed a shutdown order problem - deleting a GLImage will reference the RenderBackend, thus image pools must be deleted first.
* Added an explicit Engine.destroy method to force the shutdown, in case python fails to do so. Necessary - see above.
* The Pool::printStatistics now gives out information how many resources are loaded. Called before destruction. Add 'pool' to the LogModules to check memory pooling issues.
author | phoku@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Thu, 09 Oct 2008 06:18:36 +0000 |
parents | 69a7d40ccf62 |
children | 54b3984e1afc |
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--- a/engine/core/util/resource/pool.cpp Tue Oct 07 02:12:57 2008 +0000 +++ b/engine/core/util/resource/pool.cpp Thu Oct 09 06:18:36 2008 +0000 @@ -45,6 +45,8 @@ } Pool::~Pool() { + FL_LOG(_log, LMsg("Pool destroyed ")); + printStatistics(); clear(); std::vector<ResourceLoader*>::iterator loader; for (loader = m_loaders.begin(); loader != m_loaders.end(); loader++) { @@ -209,6 +211,8 @@ } void Pool::printStatistics() { - FL_LOG(_log, LMsg("Pool size =") << m_entries.size()); + FL_LOG(_log, LMsg("Pool not loaded =") << getResourceCount(RES_NON_LOADED)); + FL_LOG(_log, LMsg("Pool loaded =") << getResourceCount(RES_LOADED)); + FL_LOG(_log, LMsg("Pool total size =") << m_entries.size()); } }