diff engine/core/util/resource/pool.cpp @ 144:d2f1e81fbe2c

* Fixed a scons issue, where libraries checked for C instead of C++ * Fixed a shutdown order problem - deleting a GLImage will reference the RenderBackend, thus image pools must be deleted first. * Added an explicit Engine.destroy method to force the shutdown, in case python fails to do so. Necessary - see above. * The Pool::printStatistics now gives out information how many resources are loaded. Called before destruction. Add 'pool' to the LogModules to check memory pooling issues.
author phoku@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 09 Oct 2008 06:18:36 +0000
parents 69a7d40ccf62
children 54b3984e1afc
line wrap: on
line diff
--- a/engine/core/util/resource/pool.cpp	Tue Oct 07 02:12:57 2008 +0000
+++ b/engine/core/util/resource/pool.cpp	Thu Oct 09 06:18:36 2008 +0000
@@ -45,6 +45,8 @@
 	}
 
 	Pool::~Pool() {
+		FL_LOG(_log, LMsg("Pool destroyed "));
+		printStatistics();
 		clear();
 		std::vector<ResourceLoader*>::iterator loader;
 		for (loader = m_loaders.begin(); loader != m_loaders.end(); loader++) {
@@ -209,6 +211,8 @@
 	}
 
 	void Pool::printStatistics() {
-		FL_LOG(_log, LMsg("Pool size =") << m_entries.size());
+		FL_LOG(_log, LMsg("Pool not loaded =") << getResourceCount(RES_NON_LOADED));
+		FL_LOG(_log, LMsg("Pool loaded     =") << getResourceCount(RES_LOADED));
+		FL_LOG(_log, LMsg("Pool total size =") << m_entries.size());
 	}
 }